Necromancer Mercenary
Mercenary- Class
- Necromancer
- Resource
- Mana
- Races
- Human · Dark Elf · Fire Goblin Race odds and stat ranges
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
At level 50, with 200 total veteran points
- Maximum Hit Points
- 3,900–4,150
- Maximum Mana
- 1,557–1,670
- Attack Power
- 208–252
- Spell Power
- 238–282
- Skill rank
- 30
- Each skill stops at its own maximum rank.
Ranges include all available races and hire bonuses, but not gear. Compare the races.
Shared mercenary rules
- Active mercenaries
- 4
- Up to 10 hired
- Hire price
- 3,420 gold
- Resurrection fee
- 2,300 gold
These limits and prices apply to every class. Hiring, orders, and resurrection.
Growth
| Stat | Gain | At level 50 | Share of the level 50 value |
|---|---|---|---|
| Intelligence | +1 every 2 levels | +25 | |
| Constitution | +1 every 3 levels | +16 | |
| Wisdom | +1 every 4 levels | +12 | |
| Dexterity | +1 every 5 levels | +10 | |
| Charisma | +1 every 6 levels | +8 | |
| Strength | +1 every 6 levels | +8 |
Each base resistance: 50 at level 50, +1 every level.
Constitution adds 4 Poison Resist to the base value at level 50, before equipment.
Skill rank
Gains one rank per 5 character levels and per 10 total veteran points, up to each skill's maximum. How skill ranks grow
Veteran resource bonuses
Your 200 total veteran points add about 1,250 maximum Hit Points and 378 maximum Mana at level 50.
Each total veteran point adds 1 to base Attack Power and Spell Power. Veteran bonuses shared by all mercenaries
Companion
The mercenary uses Mercenary Summon Undead to keep one undead companion beside it. Your level decides which one.
| Companion | Your level |
|---|---|
| Skeleton Archer | Below 50 |
| Frost Reaper | 50 or higher |
- Its level matches yours. It gains 10% of the mercenary's Spell Power as Attack Power and as Spell Power.
- It attacks only the mercenary's target while the companion and mercenary are both in aggressive stance.
- It disappears when the mercenary or you die. When it dies, the mercenary must wait the full summon cooldown before summoning another.
Equipment
- Main hand
- Any weapon
- Off-hand
- Shield
Other slots: Head · Earring ×2 · Chest · Legs · Ring ×2 · Hands · Necklace · Belt · Feet · Artifact · Bracers · Charm
- Necromancer gear only.
- Shared equipment rules
- You cannot equip a 2H Weapon with a shield in the off-hand.
Skills (6)
| Effect | Cost | Cooldown | Cast Time | |||
|---|---|---|---|---|---|---|
| Mercenary Grave Bolt | target projectile | 30 | (spell power + 10 × rank) × (80% + 2% × (rank − 1)) magic dmg | 1 × rank | 1s | 0.8s |
| Mercenary Venom of the Grave | target debuff | 30 | 2 × rank poison dmg/s (+40% of mercenary INT), 18s | 3 × rank | 8s | 1s |
| Mercenary Wasting Plague | target debuff | 30 | 3 × rank disease dmg/s (+45% of mercenary INT), 24s | 4 × rank | 10s | 1.5s |
| Mercenary Clinging Darkness | target debuff | 30 | −0.5 speed, 1 × rank magic dmg/s (+35% of mercenary INT), 18s | 3 × rank | 12s | 1s |
| Mercenary Drain Soul | target damage | 30 | (spell power + 20 × rank) × (100% + 3% × (rank − 1)) magic dmg, channeled over 3 pulses, 40% lifetap | 4 × rank | 8s | 3s |
| Mercenary Summon Undead | mercenary summon | 30 | 10 × rank | 1m | 1.6s |
Recruited at
Hire this class at any recruiter from level 10. Hiring, commands, and resurrection
| Map | |||
|---|---|---|---|
| Garrick Ironclaw | Human | Crescent Coast | Map |
| Khorin Ironmantle | Any race available to this class | Everfrost | Map |
| Ruknar Flamefang | Fire Goblin | Molten Sanctuary | Map |
| Auren Whiskerweave | Any race available to this class | Northern Wastes | Map |
| Blazek Grimspark | Dark Elf | The Molten Summit | Map |
| Selara Highmoon | Any race available to this class | Twilight Forest | Map |