Mercenary Drain Soul
SpellAppearance
Description
- Skill Type
- Single-target damage
- Effect
- (spell power + 20 × rank) × (100% + 3% × (rank − 1)) magic dmg, channeled over 3 pulses, 40% lifetap
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
4 mana 8 yd range
3s cast 8s cooldown
Cost & Timing
- Mana Cost
- 4 × rank
- Cast Time
- 3s
- Cooldown
- 8s
- Range
- 8 yd
Damage
- Skill damage
- 20 × rank
- Damage %
- 100% + 3% × (rank − 1)
- Damage Type
- Magic
- Lifetap
- 40%
Rank Scaling
| Rank | Skill damage | Damage % | Mana Cost |
|---|---|---|---|
| 1 | 20 | 100% | 4 |
| 2 | 40 | 103% | 8 |
| 3 | 60 | 106% | 12 |
| 4 | 80 | 109% | 16 |
| 5 | 100 | 112% | 20 |
| 6 | 120 | 115% | 24 |
| 7 | 140 | 118% | 28 |
| 8 | 160 | 121% | 32 |
| 9 | 180 | 124% | 36 |
| 10 | 200 | 127% | 40 |
| 11 | 220 | 130% | 44 |
| 12 | 240 | 133% | 48 |
| 13 | 260 | 136% | 52 |
| 14 | 280 | 139% | 56 |
| 15 | 300 | 142% | 60 |
| 16 | 320 | 145% | 64 |
| 17 | 340 | 148% | 68 |
| 18 | 360 | 151% | 72 |
| 19 | 380 | 154% | 76 |
| 20 | 400 | 157% | 80 |
| 21 | 420 | 160% | 84 |
| 22 | 440 | 163% | 88 |
| 23 | 460 | 166% | 92 |
| 24 | 480 | 169% | 96 |
| 25 | 500 | 172% | 100 |
| 26 | 520 | 175% | 104 |
| 27 | 540 | 178% | 108 |
| 28 | 560 | 181% | 112 |
| 29 | 580 | 184% | 116 |
| 30 | 600 | 187% | 120 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Skill Damage
Necromancer mercenary
Spell Power is the value in the mercenary's equipment window.
Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.
- Skill damage
- 20 at rank 1, +20 per rank (600 at rank 30)
- Combined damage
- Spell Power + Skill damage
- Damage %
- 100% at rank 1, +3% per rank (187% at rank 30)
- Damage before defenses
- Combined damage × Damage %,
Example ,rank 12,the mercenary's 200 Spell Power
585 damage before the target's defenses
Skill damage: 20 + 20 × (12 − 1) = 240
Combined damage: 200 + 240 = 440
Damage %: 100% + 3% × (12 − 1) = 133%
Damage before defenses: 440 × 133% = 585,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Every 100 points of the target's Magic Resist reduce this damage by 5%, up to 90%, with the reduction rounded up. They also add 5 percentage points to its chance to resist the hit entirely. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final resist chance is limited to 0-90%. See resistance and avoidance, the damage steps and moving targets and backstabs.
Lifetap
Heals the attacker for 40% of each hit's damage after the target's defenses, Ward and Mana Shield, rounded down, so a 200-damage hit heals 80. Damage beyond the target's remaining Hit Points still counts. Lifetap healing bonuses, such as Lich Shroud's, multiply the healing. See lifetap.