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Mercenary Wasting Plague

Spell

Appearance

Mercenary Wasting Plague icon

Description

Skill Type
Single-target debuff
Effect
3 × rank disease dmg/s (+45% of mercenary INT), 24s

Cost & Timing

Mana Cost
4 × rank
Cast Time
1.5s
Cooldown
10s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.5s cast into 1.2s.

Buff/Debuff Effects

Duration
24s
Damage/sec
3 × rank

Rank Scaling

RankMana CostDisease damage per second
143
286
3129
41612
52015
62418
72821
83224
93627
104030
114433
124836
135239
145642
156045
166448
176851
187254
197657
208060
218463
228866
239269
249672
2510075
2610478
2710881
2811284
2911687
3012090

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Debuff Scaling

Necromancer mercenary

Skill Damage per second
3 at rank 1, +3 per rank (90 at rank 30)
Intelligence damage
Intelligence × 45%,
Damage per second
Skill Damage per second + Intelligence damage

Example ,rank 12,the mercenary's 100 Intelligence

81 damage per second before the target's defenses

Skill Damage per second: 3 + 3 × (12 − 1) = 36

Intelligence damage: 100 × 45% = 45,

Damage per second: 36 + 45 = 81

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Resist Chance

Every 100 points of the target's Disease Resist add 5 percentage points to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final chance is limited to 0-90%. See resistance and avoidance for level adjustments.

Every 100 points of the target's Disease Resist reduce each damage tick by 5%, up to 90%, with the reduction rounded up. See damage-over-time calculations.

Bosses with Immune to Debuffs are still affected. Other monsters with that immunity are unaffected.

Used by Pets