Wizard Mercenary

Mercenary
Class: Wizard

Recruited At

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Skills (8)

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EffectCostCooldownCast Time
Flame Blast target projectile3010 × skill lvl fire dmg1 × skill lvl1s0.8s
Frostbite Strike target projectile3060 × skill lvl cold dmg, 1% × skill lvl stun (1s)15 × skill lvl30s1s
Weakness target debuff30−1.5% × skill lvl haste, 1m10 × skill lvl50s1s
Arcane Shackles target debuff30-1.5 speed, 15 × skill lvl magic dmg/s, 15s20 × skill lvl30s1.5s
Spellshatter target debuff30−5 × skill lvl magic res, 5m10 × skill lvl30s0.8s
Nullify Enchantments area debuff30cleanses magic debuffs50041s − 1s × skill lvl1.2s
Arcane Burst target projectile30140% + 10% × skill lvl magic weapon dmg12 × skill lvl6s0.8s
Circle of Protection area buff30+4 × skill lvl fire res, +4 × skill lvl cold res, 30m25 × skill lvl30s1.2s

Mechanics

Resource
Mana
Level
Matches your regular level
Level Bonuses
Int every 2 lvls · Dex every 3 · Wis every 4 · Con every 5 · Str & Cha every 6
Skill Levels
floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
Veteran Bonuses
Per veteran level: +1% HP, +1% mana, +1 damage
Per regular level: +1 all resistances
Active Limit
1 at levels 10–19 · 2 at 20–29 · 3 at 30–39 · 4 at 40+
Max Stored
10
Stance
Aggressive (attacks your target) or Defensive (retaliates only)
Equipment
Can be equipped with gear to boost stats
Recruit Cost
20–3,420 gold, scales with your regular and veteran level
On Death
Stays dead until resurrected for 5–2,300 gold. Equipped gear stays on the mercenary and keeps its durability.
If You Die
Living mercenaries are dismissed and re-summoned once you respawn. A mercenary that already died keeps its corpse and still needs a resurrection.