Wizard Mercenary
MercenaryClass: Wizard
Recruited At
| Map | |||
|---|---|---|---|
| Garrick Ironclaw | Human | Crescent Coast | Map |
| Khorin Ironmantle | Dwarf | Everfrost | Map |
| Ruknar Flamefang | Fire Goblin | Molten Sanctuary | Map |
| Auren Whiskerweave | Felarii | Northern Wastes | Map |
| Blazek Grimspark | Dark Elf | The Molten Summit | Map |
| Selara Highmoon | Elf | Twilight Forest | Map |
Skills (8)
| Effect | Cost | Cooldown | Cast Time | |||
|---|---|---|---|---|---|---|
| Flame Blast | target projectile | 30 | 10 × skill lvl fire dmg | 1 × skill lvl | 1s | 0.8s |
| Frostbite Strike | target projectile | 30 | 60 × skill lvl cold dmg, 1% × skill lvl stun (1s) | 15 × skill lvl | 30s | 1s |
| Weakness | target debuff | 30 | −1.5% × skill lvl haste, 1m | 10 × skill lvl | 50s | 1s |
| Arcane Shackles | target debuff | 30 | -1.5 speed, 15 × skill lvl magic dmg/s, 15s | 20 × skill lvl | 30s | 1.5s |
| Spellshatter | target debuff | 30 | −5 × skill lvl magic res, 5m | 10 × skill lvl | 30s | 0.8s |
| Nullify Enchantments | area debuff | 30 | cleanses magic debuffs | 500 | 41s − 1s × skill lvl | 1.2s |
| Arcane Burst | target projectile | 30 | 140% + 10% × skill lvl magic weapon dmg | 12 × skill lvl | 6s | 0.8s |
| Circle of Protection | area buff | 30 | +4 × skill lvl fire res, +4 × skill lvl cold res, 30m | 25 × skill lvl | 30s | 1.2s |
Mechanics
- Resource
- Mana
- Level
- Matches your regular level
- Level Bonuses
- Int every 2 lvls · Dex every 3 · Wis every 4 · Con every 5 · Str & Cha every 6
- Skill Levels
- floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
- Veteran Bonuses
- Per veteran level: +1% HP, +1% mana, +1 damage
Per regular level: +1 all resistances - Active Limit
- 1 at levels 10–19 · 2 at 20–29 · 3 at 30–39 · 4 at 40+
- Max Stored
- 10
- Stance
- Aggressive (attacks your target) or Defensive (retaliates only)
- Equipment
- Can be equipped with gear to boost stats
- Recruit Cost
- 20–3,420 gold, scales with your regular and veteran level
- On Death
- Stays dead until resurrected for 5–2,300 gold. Equipped gear stays on the mercenary and keeps its durability.
- If You Die
- Living mercenaries are dismissed and re-summoned once you respawn. A mercenary that already died keeps its corpse and still needs a resurrection.