Search the compendium
Search items, monsters, NPCs, zones, mechanics, and lists such as Rings or Merchants

Old Valorath

View on Map Dungeon
Level: 50 - 72 (median 55) Discovery XP: 150 Weather: None

Bosses (8)

Loading...

725 000 00015h--
705 000 00015h--
601 980 00011h--
601 650 00012h--
601 650 000110m50%-
601 210 00012h--
59700 00012h--
58800 00012h--

Elites (2)

Loading...

58550 00012h--
58550 00012h--

Creatures (16)

Loading...

55+110 000+2020m--
55+27 500+420m--
55+23 375+1020m--
55+22 000+1730m--
55+19 250+2622m 30s--
55+17 875+720m--
5516 500169m--
55+14 300+920m--
55+13 750+8120m--
55+16 500+139m--
54+27 000+3530m--
54+18 900+2330m--
52+23 400+1930m--
50+15 000+157m 30s--
50+7 500+617m 30s--
50+2 500+15515m--

NPCs (1)

Loading...

Mercenary Recruiter

Stranded Adventurer

If your Compassion blessing is active when you enter Old Valorath, an adventurer may be stranded somewhere inside, at least 24 yd from where you came in. They are level 57 with 29 925 Health.

Talk to them to start the escort. From then on, monsters can attack them, and you have 15 minutes to lead them out. The escort ends if they die or you get more than 35 yd away from them.

How escorts work

Traps (9)

Loading...

Toxic AfflictionThe hazard triggers once per second while you stand in its area.
Toxic AfflictionThe hazard triggers once per second while you stand in its area.
Toxic AfflictionThe hazard triggers once per second while you stand in its area.
Toxic AfflictionThe hazard triggers once per second while you stand in its area.
Toxic AfflictionThe hazard triggers once per second while you stand in its area.
Toxic AfflictionThe hazard triggers once per second while you stand in its area.
Toxic AfflictionThe hazard triggers once per second while you stand in its area.
Valorath BlightThe hazard triggers once per second while you stand in its area.
Valorath BlightThe hazard triggers once per second while you stand in its area.

While Everfrost prospers after a regional event, monsters here give 15% more XP.

Lore

Beyond the cursed marshes, hidden deep beneath the earth, lie the ruins of Old Valorath, once the imperial seat of the Drassar, an ancient reptilian race whose warriors, scholars, and powerful mystics carried their dominion across vast territories of Eratiath. Its immense halls, temples, and fortified chambers were carved into the stone, silent monuments to a civilization that believed its rule would endure forever. Valorath fell when the forbidden experiments of Druvina, an occultist obsessed with conquering death, unleashed a terrible curse from beneath the Vault of the Vanished. Necrotic corruption spread through flesh and soul, turning the empire's proud defenders into maddened, rotting husks and leaving entire bloodlines sealed behind stone. The empire collapsed, but its curse endured. Now Old Valorath lies as the graveyard of a forgotten civilization, its ruined halls haunted by the remnants of the Drassar and by secrets that were buried for good reason.

Areas (1)

Upper Old Valorath

Connected Zones (1)