Bosses (8)
| 72+ | 5 000 000+ | 1 | 5h | - | - | |
| 70+ | 5 000 000+ | 1 | 5h | - | - | |
| 60+ | 1 980 000+ | 1 | 1h | - | - | |
| 60+ | 1 650 000+ | 1 | 2h | - | - | |
| 60+ | 1 650 000+ | 1 | 10m | 50% | - | |
| 60+ | 1 210 000+ | 1 | 2h | - | - | |
| 59+ | 700 000+ | 1 | 2h | - | - | |
| 58+ | 800 000+ | 1 | 2h | - | - |
Elites (2)
| 58+ | 550 000+ | 1 | 2h | - | - | |
| 58+ | 550 000+ | 1 | 2h | - | - |
Creatures (16)
| 55+ | 110 000+ | 20 | 20m | - | - | |
| 55+ | 27 500+ | 4 | 20m | - | - | |
| 55+ | 23 375+ | 10 | 20m | - | - | |
| 55+ | 22 000+ | 17 | 30m | - | - | |
| 55+ | 19 250+ | 26 | 22m 30s | - | - | |
| 55+ | 17 875+ | 7 | 20m | - | - | |
| 55+ | 16 500+ | 16 | 9m | - | - | |
| 55+ | 14 300+ | 9 | 20m | - | - | |
| 55+ | 13 750+ | 81 | 20m | - | - | |
| 55+ | 16 500+ | 13 | 9m | - | - | |
| 54+ | 27 000+ | 35 | 30m | - | - | |
| 54+ | 18 900+ | 23 | 30m | - | - | |
| 52+ | 23 400+ | 19 | 30m | - | - | |
| 50+ | 15 000+ | 15 | 7m 30s | - | - | |
| 50+ | 7 500+ | 61 | 7m 30s | - | - | |
| 50+ | 2 500+ | 155 | 15m | - | - |
NPCs (1)
Mercenary Recruiter |
Stranded Adventurer
If your Compassion blessing is active when you enter Old Valorath, an adventurer may be stranded somewhere inside, at least 24 yd from where you came in. They are level 57 with 29 925 Health.
Talk to them to start the escort. From then on, monsters can attack them, and you have 15 minutes to lead them out. The escort ends if they die or you get more than 35 yd away from them.
How escorts workTraps (9)
| Toxic Affliction | The hazard triggers once per second while you stand in its area. |
| Toxic Affliction | The hazard triggers once per second while you stand in its area. |
| Toxic Affliction | The hazard triggers once per second while you stand in its area. |
| Toxic Affliction | The hazard triggers once per second while you stand in its area. |
| Toxic Affliction | The hazard triggers once per second while you stand in its area. |
| Toxic Affliction | The hazard triggers once per second while you stand in its area. |
| Toxic Affliction | The hazard triggers once per second while you stand in its area. |
| Valorath Blight | The hazard triggers once per second while you stand in its area. |
| Valorath Blight | The hazard triggers once per second while you stand in its area. |
Regional Events
How regional events workLore
Beyond the cursed marshes, hidden deep beneath the earth, lie the ruins of Old Valorath, once the imperial seat of the Drassar, an ancient reptilian race whose warriors, scholars, and powerful mystics carried their dominion across vast territories of Eratiath. Its immense halls, temples, and fortified chambers were carved into the stone, silent monuments to a civilization that believed its rule would endure forever. Valorath fell when the forbidden experiments of Druvina, an occultist obsessed with conquering death, unleashed a terrible curse from beneath the Vault of the Vanished. Necrotic corruption spread through flesh and soul, turning the empire's proud defenders into maddened, rotting husks and leaving entire bloodlines sealed behind stone. The empire collapsed, but its curse endured. Now Old Valorath lies as the graveyard of a forgotten civilization, its ruined halls haunted by the remnants of the Drassar and by secrets that were buried for good reason.