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Mercenary Venom of the Grave

Spell

Appearance

Mercenary Venom of the Grave icon

Description

Skill Type
Single-target debuff
Effect
2 × rank poison dmg/s (+40% of mercenary INT), 18s

Cost & Timing

Mana Cost
3 × rank
Cast Time
1s
Cooldown
8s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1s cast into 0.8s.

Buff/Debuff Effects

Duration
18s
Damage/sec
2 × rank

Rank Scaling

RankMana CostPoison damage per second
132
264
396
4128
51510
61812
72114
82416
92718
103020
113322
123624
133926
144228
154530
164832
175134
185436
195738
206040
216342
226644
236946
247248
257550
267852
278154
288456
298758
309060

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Debuff Scaling

Necromancer mercenary

Skill Damage per second
2 at rank 1, +2 per rank (60 at rank 30)
Intelligence damage
Intelligence × 40%,
Damage per second
Skill Damage per second + Intelligence damage

Example ,rank 12,the mercenary's 100 Intelligence

64 damage per second before the target's defenses

Skill Damage per second: 2 + 2 × (12 − 1) = 24

Intelligence damage: 100 × 40% = 40,

Damage per second: 24 + 40 = 64

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Resist Chance

Every 100 points of the target's Poison Resist add 5 percentage points to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final chance is limited to 0-90%. See resistance and avoidance for level adjustments.

Every 100 points of the target's Poison Resist reduce each damage tick by 5%, up to 90%, with the reduction rounded up. See damage-over-time calculations.

Bosses with Immune to Debuffs are still affected. Other monsters with that immunity are unaffected.

Used by Pets