Mercenary Clinging Darkness
SpellAppearance
Description
- Skill Type
- Single-target debuff
- Effect
- −0.5 speed, 1 × rank magic dmg/s (+35% of mercenary INT), 18s
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
3 mana 8 yd range
1s cast 12s cooldown
Curses one enemy for 1 magic damage per second for 18s, slowing its movement.
Cost & Timing
- Mana Cost
- 3 × rank
- Cast Time
- 1s
- Cooldown
- 12s
- Range
- 8 yd
The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1s cast into 0.8s.
Buff/Debuff Effects
- Duration
- 18s
- Movement Speed
- −0.5
- Damage/sec
- 1 × rank
Rank Scaling
| Rank | Mana Cost | Magic damage per second |
|---|---|---|
| 1 | 3 | 1 |
| 2 | 6 | 2 |
| 3 | 9 | 3 |
| 4 | 12 | 4 |
| 5 | 15 | 5 |
| 6 | 18 | 6 |
| 7 | 21 | 7 |
| 8 | 24 | 8 |
| 9 | 27 | 9 |
| 10 | 30 | 10 |
| 11 | 33 | 11 |
| 12 | 36 | 12 |
| 13 | 39 | 13 |
| 14 | 42 | 14 |
| 15 | 45 | 15 |
| 16 | 48 | 16 |
| 17 | 51 | 17 |
| 18 | 54 | 18 |
| 19 | 57 | 19 |
| 20 | 60 | 20 |
| 21 | 63 | 21 |
| 22 | 66 | 22 |
| 23 | 69 | 23 |
| 24 | 72 | 24 |
| 25 | 75 | 25 |
| 26 | 78 | 26 |
| 27 | 81 | 27 |
| 28 | 84 | 28 |
| 29 | 87 | 29 |
| 30 | 90 | 30 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Debuff Scaling
Necromancer mercenary
- Skill Damage per second
- 1 at rank 1, +1 per rank (30 at rank 30)
- Intelligence damage
- Intelligence × 35%,
- Damage per second
- Skill Damage per second + Intelligence damage
Example ,rank 12,the mercenary's 100 Intelligence
47 damage per second before the target's defenses
Skill Damage per second: 1 + 1 × (12 − 1) = 12
Intelligence damage: 100 × 35% = 35,
Damage per second: 12 + 35 = 47
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Resist Chance
Every 100 points of the target's Magic Resist add 5 percentage points to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final chance is limited to 0-90%. See resistance and avoidance for level adjustments.
Every 100 points of the target's Magic Resist reduce each damage tick by 5%, up to 90%, with the reduction rounded up. See damage-over-time calculations.
Bosses with Immune to Debuffs are still affected. Other monsters with that immunity are unaffected.