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Reputation Mechanics

The Six Factions

Your character has a separate reputation value for each of the six factions.

A new character starts at 0 with every faction except the one that matches its race, which starts at 500.

Dark Alliance

Fire Goblin, Dark Elf

Ancient Gods

Felarii, Drassar

The Forsaken

No race starts here

Opening faction chests raises your standing with The Forsaken. Killing NPCs can also raise it.

The Nine Tiers

Each faction has nine standing tiers. Quests and vendors check your reputation points.

Hated
Hostile
Unfriendly
Neutral
Friendly
Honored
Ally
Revered
Exalted
TierStarts atPoints to crossWhat changes here
Hated—no limitNPCs of this faction refuse services
Hostile−3 0002 500NPCs of this faction refuse services
Unfriendly−500500—
Neutral01 000—
Friendly1 00020 000Faction vendors, at 15 000 (Friendly 14 000 / 20 000 in the faction panel)
Honored21 000200 000Houses at 21 000. Trial of the Ancients requires 21 000 with Elven Kingdom (Honored 0 / 200 000 in the faction panel).
Ally221 000500 000Recipes, costumes, and pets, at 221 000 (Ally 0 / 500 000 in the faction panel)
Revered721 0001 279 000Mounts, at 721 000 (Revered 0 / 1 279 000 in the faction panel)
Exalted2 000 000no limit—

Each table entry is the minimum for its tier.

From Neutral through Revered, the faction panel shows your progress toward the next tier, not your total reputation. It rounds down to whole points. A total of 15 000 reads Friendly 14 000 / 20 000.

Quests may require reputation with a faction other than their quest giver's. See reputation requirements for access to quests and services.

Killing Monsters

A monster kill can raise standing with some factions and lower it with others.

Reputation gains depend on the monster's level, maximum Hit Points, and rank. Losses depend only on level and rank.

RankGain per killLoss per kill
BossBase gain × 20Monster level × 2
EliteBase gain × 10Monster level
NormalBase gain75% of monster level, not rounded

Avatar of Water is a level 56 boss with 800 000 maximum Hit Points. Killing it raises your reputation with Elven Kingdom, Children of Illithor, and Army of Order, and lowers your reputation with Ancient Gods.

Hit Points contribution
Monster's maximum Hit Points ÷ 2 000,
Base gain
Monster level + Hit Points contribution
Reputation gained
Base gain × 20 for a boss, × 10 for an elite, or unchanged for a normal monster
Reputation lost
Monster level × 2 for a boss, × 1 for an elite, or × 75% for a normal monster, not

Example ,Level 56 boss,800 000 maximum Hit Points

+9 120 reputation with each faction it raises, −112 with each faction it lowers

Hit Points contribution: 800 000 ÷ 2 000 = 400,

Base gain: 56 + 400 = 456

Reputation gained: 456 × 20 = 9 120

Reputation lost: 56 × 2 = 112

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Each nearby party player receives the full reputation gain or loss from the kill.

Killing NPCs

Killing an NPC changes your standing with the factions listed for that NPC.

Base reputation gain
150% of NPC level
Reputation gained
Base reputation gain × 60 for a Notable NPC, otherwise unchanged
Reputation lost
5 reputation points per NPC level

Example ,Level 60 Notable NPC

+5 400 reputation with each faction it raises, −300 with each faction it lowers

Base reputation gain: 150% × 60 = 90

Reputation gained: 90 × 60 = 5 400

Reputation lost: 5 × 60 = 300

Each nearby party player receives the full reputation change from an NPC kill.

Turn off Protect NPCs in Settings to attack a friendly NPC. You can fight back without changing the setting if the NPC targets you, a party member, or a mercenary, companion or familiar belonging to either.

Completing Quests

Quest reputation goes to the faction of the NPC who gave you the quest.

Handing in an ordinary quest gives 20 reputation per recommended level with its starting quest giver's faction.

Adventurer quests give no reputation.

Looting Faction Chests

Opening a faction chest costs 200 reputation with its faction and gives 200 with The Forsaken.

Both reputation changes apply even if the chest gives no gold. The chance of gold is 75%.

Petting Animals

Petting a friendly animal grants 1 - 4 reputation with its faction.

Click an animal within 3 yd to pet it. The same animal can grant reputation only once every 30 seconds.

What Reputation Unlocks

Vendors, houses, quests, and other services check your points with the relevant faction.

  • Faction vendors require 15 000 reputation (Friendly 14 000 / 20 000 in the faction panel).
  • Some items require additional reputation with the selling NPC's faction, even when the NPC opens their shop.
  • Houses each require 21 000 reputation with their own faction (Honored 0 / 200 000 in the faction panel).
  • Quests can require any amount with any faction. You have to meet every listed requirement before you can pick the quest up.
  • Below −500 reputation, NPCs of that faction refuse to talk to you, so you cannot shop, take quests, or use their services.

Reputation does not change prices. NPC prices include a Charisma discount.

Decay and Limits

Reputation does not decay over time or stop at a maximum or minimum.

Your reputation can keep rising above Exalted or falling below Hated.

At Exalted, the faction panel shows "Max" and fills its slider even as your points keep increasing. At Hated, it shows 0 out of 10 000 at −13 000 or lower, even as your points keep decreasing.