Reputation Mechanics
Your character has a separate reputation value for each of the six factions.
A new character starts at 0 with every faction except the one that matches its race, which starts at 500.
Human
Elf
Dwarf
Fire Goblin, Dark Elf
Felarii, Drassar
No race starts here
Opening faction chests raises your standing with The Forsaken. Killing NPCs can also raise it.
Each faction has nine standing tiers. Quests and vendors check your reputation points.
| Tier | Starts at | Points to cross | What changes here |
|---|---|---|---|
| Hated | — | no limit | NPCs of this faction refuse services |
| Hostile | −3 000 | 2 500 | NPCs of this faction refuse services |
| Unfriendly | −500 | 500 | — |
| Neutral | 0 | 1 000 | — |
| Friendly | 1 000 | 20 000 | Faction vendors, at 15 000 (Friendly 14 000 / 20 000 in the faction panel) |
| Honored | 21 000 | 200 000 | Houses at 21 000. Trial of the Ancients requires 21 000 with Elven Kingdom (Honored 0 / 200 000 in the faction panel). |
| Ally | 221 000 | 500 000 | Recipes, costumes, and pets, at 221 000 (Ally 0 / 500 000 in the faction panel) |
| Revered | 721 000 | 1 279 000 | Mounts, at 721 000 (Revered 0 / 1 279 000 in the faction panel) |
| Exalted | 2 000 000 | no limit | — |
Each table entry is the minimum for its tier.
From Neutral through Revered, the faction panel shows your progress toward the next tier, not your total reputation. It rounds down to whole points. A total of 15 000 reads Friendly 14 000 / 20 000.
Quests may require reputation with a faction other than their quest giver's. See reputation requirements for access to quests and services.
A monster kill can raise standing with some factions and lower it with others.
Reputation gains depend on the monster's level, maximum Hit Points, and rank. Losses depend only on level and rank.
| Rank | Gain per kill | Loss per kill |
|---|---|---|
| Boss | Base gain × 20 | Monster level × 2 |
| Elite | Base gain × 10 | Monster level |
| Normal | Base gain | 75% of monster level, not rounded |
Avatar of Water is a level 56 boss with 800 000 maximum Hit Points. Killing it raises your reputation with Elven Kingdom, Children of Illithor, and Army of Order, and lowers your reputation with Ancient Gods.
- Hit Points contribution
- Monster's maximum Hit Points ÷ 2 000,
- Base gain
- Monster level + Hit Points contribution
- Reputation gained
- Base gain × 20 for a boss, × 10 for an elite, or unchanged for a normal monster
- Reputation lost
- Monster level × 2 for a boss, × 1 for an elite, or × 75% for a normal monster, not
Example ,Level 56 boss,800 000 maximum Hit Points
+9 120 reputation with each faction it raises, −112 with each faction it lowers
Hit Points contribution: 800 000 ÷ 2 000 = 400,
Base gain: 56 + 400 = 456
Reputation gained: 456 × 20 = 9 120
Reputation lost: 56 × 2 = 112
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Each nearby party player receives the full reputation gain or loss from the kill.
Killing an NPC changes your standing with the factions listed for that NPC.
- Killing Archmage Illidan, a Notable NPC, raises your reputation with The Forsaken and lowers your reputation with Elven Kingdom and Army of Order.
- Killing King Darin, a Notable NPC, raises your reputation with The Forsaken and lowers your reputation with Children of Illithor.
- Base reputation gain
- 150% of NPC level
- Reputation gained
- Base reputation gain × 60 for a Notable NPC, otherwise unchanged
- Reputation lost
- 5 reputation points per NPC level
Example ,Level 60 Notable NPC
+5 400 reputation with each faction it raises, −300 with each faction it lowers
Base reputation gain: 150% × 60 = 90
Reputation gained: 90 × 60 = 5 400
Reputation lost: 5 × 60 = 300
Each nearby party player receives the full reputation change from an NPC kill.
Turn off Protect NPCs in Settings to attack a friendly NPC. You can fight back without changing the setting if the NPC targets you, a party member, or a mercenary, companion or familiar belonging to either.
Quest reputation goes to the faction of the NPC who gave you the quest.
Handing in an ordinary quest gives 20 reputation per recommended level with its starting quest giver's faction.
Adventurer quests give no reputation.
Opening a faction chest costs 200 reputation with its faction and gives 200 with The Forsaken.
Both reputation changes apply even if the chest gives no gold. The chance of gold is 75%.
Petting a friendly animal grants 1 - 4 reputation with its faction.
Click an animal within 3 yd to pet it. The same animal can grant reputation only once every 30 seconds.
Vendors, houses, quests, and other services check your points with the relevant faction.
- Faction vendors require 15 000 reputation (Friendly 14 000 / 20 000 in the faction panel).
- Some items require additional reputation with the selling NPC's faction, even when the NPC opens their shop.
- Houses each require 21 000 reputation with their own faction (Honored 0 / 200 000 in the faction panel).
- Quests can require any amount with any faction. You have to meet every listed requirement before you can pick the quest up.
- Below −500 reputation, NPCs of that faction refuse to talk to you, so you cannot shop, take quests, or use their services.
Reputation does not change prices. NPC prices include a Charisma discount.
Reputation does not decay over time or stop at a maximum or minimum.
Your reputation can keep rising above Exalted or falling below Hated.
At Exalted, the faction panel shows "Max" and fills its slider even as your points keep increasing. At Hated, it shows 0 out of 10 000 at −13 000 or lower, even as your points keep decreasing.