Mercenary stat ranges
How to read these ranges
Set your level and total veteran points to compare stats without gear. Each mercenary keeps the rolls from when you hired them. Maximum Hit Points and maximum Mana roll separately. Attack Power and Spell Power share one roll.
Hiring at a higher level gives you a chance at higher Attack Power and Spell Power bonuses. Mercenaries gain stats as your level and total veteran points rise.
If a recruiter cannot hire its preferred race for your class, it picks a random race available to that class. A dash marks an unavailable class and race combination. Drassar cannot be hired.
Warriors and Rogues use Rage, and Bards use songs instead of Mana. See mercenary growth and skill ranks.
- Constitution
- Current level ÷ 5 for Wizard, rounded down
- Intelligence
- Current level ÷ 2 for Wizard, rounded down
- Strength
- Current level ÷ 6 for Wizard, rounded down
- Base Hit Points
- Level 1 Hit Points for Wizard + Hit Points gained per level × (current level − 1)
- Base Mana
- Level 1 Mana for Wizard + Mana gained per level × (current level − 1)
- Hit Points hire roll
- Random percentage between 95% and 100%, saved when hired
- Mana hire roll
- Random percentage between 95% and 100%, saved when hired
- Hit Points scaling percentage
- Hit Points hire roll + 0.25% × total veteran points
- Mana scaling percentage
- Mana hire roll + 0.25% × total veteran points
- Scaled Hit Points
- Base Hit Points × Hit Points scaling percentage,
- Scaled Mana
- Base Mana × Mana scaling percentage,
- Hit Points
- Scaled Hit Points + 25 × Constitution
- Mana
- Scaled Mana + 20 × Intelligence
- Highest combat hire roll
- Round (hiring level × 90% for Human), then subtract 1
- Combat hire roll
- Random whole number from 0 through the highest combat hire roll, saved when hired
- Attack Power
- Combat hire roll + total veteran points + Strength
- Intelligence contribution
- 150% of Intelligence,
- Spell Power
- Combat hire roll + total veteran points + Intelligence contribution
Example ,Human Wizard (class and race from Hiring odds & cost), level 50, 200 total veteran points,Lowest Hit Points and Mana hire rolls and a combat hire roll of 0,No equipment
3 875 maximum Hit Points, 1 595 maximum Mana, 208 Attack Power and 238 Spell Power
Constitution: 50 ÷ 5 = 10, rounded down
Intelligence: 50 ÷ 2 = 25, rounded down
Strength: 50 ÷ 6 = 8, rounded down
Base Hit Points: 50 + 50 × (50 − 1) = 2 500
Base Mana: 20 + 15 × (50 − 1) = 755
Hit Points hire roll: lowest allowed percentage = 95%
Mana hire roll: lowest allowed percentage = 95%
Hit Points scaling percentage: 95% + 0.25% × 200 = 145%
Mana scaling percentage: 95% + 0.25% × 200 = 145%
Scaled Hit Points: 2 500 × 145% = 3 625,
Scaled Mana: 755 × 145% = 1 095,
Hit Points: 3 625 + 25 × 10 = 3 875
Mana: 1 095 + 20 × 25 = 1 595
Highest combat hire roll: round (50 × 90%) − 1 = 44
Combat hire roll: chosen within 0 through 44 = 0
Attack Power: 0 + 200 + 8 = 208
Intelligence contribution: 150% × 25 = 38,
Spell Power: 0 + 200 + 38 = 238
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
| Race | Hit Points | Attack Power | Spell Power |
|---|---|---|---|
| Human | 7 150 - 7 375 | 216 - 260 | 215 - 259 |
| Elf | 6 925 - 7 150 | 216 - 250 | 215 - 249 |
| Dark Elf | 6 925 - 7 150 | 216 - 260 | 215 - 259 |
| Dwarf | 7 375 - 7 600 | 216 - 250 | 215 - 249 |
| Fire Goblin | 7 150 - 7 375 | 216 - 260 | 215 - 259 |
| Felarii | 6 925 - 7 150 | 216 - 263 | 215 - 262 |
| Drassarcannot be hired | 7 150 - 7 375 | 216 - 263 | 215 - 262 |
| Race | Hit Points | Mana | Attack Power | Spell Power |
|---|---|---|---|---|
| Human | 5 475 - 5 650 | 537 - 550 | 212 - 256 | 212 - 256 |
| Elf | 5 300 - 5 475 | 550 - 563 | 212 - 246 | 212 - 246 |
| Dark Elf | 5 300 - 5 475 | 550 - 563 | 212 - 256 | 212 - 256 |
| Dwarf | 5 650 - 5 825 | 524 - 537 | 212 - 246 | 212 - 246 |
| Fire Goblin | 5 475 - 5 650 | 524 - 537 | 212 - 256 | 212 - 256 |
| Felarii | 5 300 - 5 475 | 524 - 537 | 212 - 259 | 212 - 259 |
| Drassarcannot be hired | 5 475 - 5 650 | 524 - 537 | 212 - 259 | 212 - 259 |
| Race | Hit Points | Mana | Attack Power | Spell Power |
|---|---|---|---|---|
| Human | 4 650 - 4 800 | 1 060 - 1 085 | 210 - 254 | 224 - 268 |
| Elf | 4 500 - 4 650 | 1 085 - 1 110 | 210 - 244 | 224 - 258 |
| Dark Elf | 4 500 - 4 650 | 1 085 - 1 110 | 210 - 254 | 224 - 268 |
| Dwarf | 4 800 - 4 950 | 1 034 - 1 060 | 210 - 244 | 224 - 258 |
| Fire Goblin | 4 650 - 4 800 | 1 034 - 1 060 | 210 - 254 | 224 - 268 |
| Felarii | – | – | – | – |
| Drassarcannot be hired | 4 650 - 4 800 | 1 034 - 1 060 | 210 - 257 | 224 - 271 |
| Race | Hit Points | Attack Power | Spell Power |
|---|---|---|---|
| Human | 4 650 - 4 800 | 216 - 260 | 215 - 259 |
| Elf | – | – | – |
| Dark Elf | 4 500 - 4 650 | 216 - 260 | 215 - 259 |
| Dwarf | 4 800 - 4 950 | 216 - 250 | 215 - 249 |
| Fire Goblin | 4 650 - 4 800 | 216 - 260 | 215 - 259 |
| Felarii | 4 500 - 4 650 | 216 - 263 | 215 - 262 |
| Drassarcannot be hired | 4 650 - 4 800 | 216 - 263 | 215 - 262 |
| Race | Hit Points | Mana | Attack Power | Spell Power |
|---|---|---|---|---|
| Human | 3 875 - 4 000 | 1 595 - 1 632 | 208 - 252 | 238 - 282 |
| Elf | 3 750 - 3 875 | 1 632 - 1 670 | 208 - 242 | 238 - 272 |
| Dark Elf | 3 750 - 3 875 | 1 632 - 1 670 | 208 - 252 | 238 - 282 |
| Dwarf | – | – | – | – |
| Fire Goblin | 3 875 - 4 000 | 1 557 - 1 595 | 208 - 252 | 238 - 282 |
| Felarii | 3 750 - 3 875 | 1 557 - 1 595 | 208 - 255 | 238 - 285 |
| Drassarcannot be hired | 3 875 - 4 000 | 1 557 - 1 595 | 208 - 255 | 238 - 285 |
| Race | Hit Points | Mana | Attack Power | Spell Power |
|---|---|---|---|---|
| Human | 3 875 - 4 000 | 1 060 - 1 085 | 208 - 252 | 224 - 268 |
| Elf | 3 750 - 3 875 | 1 085 - 1 110 | 208 - 242 | 224 - 258 |
| Dark Elf | – | – | – | – |
| Dwarf | – | – | – | – |
| Fire Goblin | 3 875 - 4 000 | 1 034 - 1 060 | 208 - 252 | 224 - 268 |
| Felarii | 3 750 - 3 875 | 1 034 - 1 060 | 208 - 255 | 224 - 271 |
| Drassar | – | – | – | – |
| Race | Hit Points | Attack Power | Spell Power |
|---|---|---|---|
| Human | 5 325 - 5 500 | 216 - 260 | 212 - 256 |
| Elf | 5 150 - 5 325 | 216 - 250 | 212 - 246 |
| Dark Elf | 5 150 - 5 325 | 216 - 260 | 212 - 256 |
| Dwarf | – | – | – |
| Fire Goblin | 5 325 - 5 500 | 216 - 260 | 212 - 256 |
| Felarii | 5 150 - 5 325 | 216 - 263 | 212 - 259 |
| Drassar | – | – | – |
| Race | Hit Points | Mana | Attack Power | Spell Power |
|---|---|---|---|---|
| Human | 4 025 - 4 150 | 1 595 - 1 632 | 208 - 252 | 238 - 282 |
| Elf | – | – | – | – |
| Dark Elf | 3 900 - 4 025 | 1 632 - 1 670 | 208 - 252 | 238 - 282 |
| Dwarf | – | – | – | – |
| Fire Goblin | 4 025 - 4 150 | 1 557 - 1 595 | 208 - 252 | 238 - 282 |
| Felarii | – | – | – | – |
| Drassarcannot be hired | 4 025 - 4 150 | 1 557 - 1 595 | 208 - 255 | 238 - 285 |
Hiring odds & cost
Choose a class, race, and recruiter, then set the lowest stats you would accept. The calculator shows your chance per hire and average gold cost. Each hire joins your party if there is room. Below level 40, dismiss an active mercenary before hiring again if you are at your active limit. If you already have 10 mercenaries, delete one before hiring another.
- Qualifying hire chance
- Chance of getting your chosen race × chance of meeting all your stat minimums
- Expected hires
- 1 ÷ qualifying hire chance
- Expected gold
- Gold per hire ÷ qualifying hire chance
Expected hires and gold are averages, not guarantees. The calculator uses your unrounded chance per hire, then rounds the displayed chances and averages.
Example ,100% chance of your chosen race,12.86% chance of meeting all your stat minimums,3 420 gold per hire
12.86% chance per hire, averaging about 7.8 hires and about 26 589 gold
Qualifying hire chance: 100% × 12.86% = 12.86%
Expected hires: 1 ÷ unrounded qualifying hire chance ≈ 7.8
Expected gold: 3 420 ÷ unrounded qualifying hire chance ≈ 26 589 gold
Average gold cost to get your chosen race with at least these stats. Lower percentages demand stronger hires. At 25%, you accept only the best quarter of each stat roll. The dot marks the single percentage that gives your overall stat-roll chance when applied to every roll, so it may not line up with any one slider.