Ranger Mercenary
Mercenary- Class
- Ranger
- Resource
- Mana
- Races
- Human · Elf · Dark Elf · Dwarf · Fire Goblin · Felarii Race odds and stat ranges
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
At level 50, with 200 total veteran points
- Maximum Hit Points
- 5 300 - 5 825
- Maximum Mana
- 524 - 563
- Attack Power
- 212 - 259
- Spell Power
- 212 - 259
- Skill rank
- 30
- Each skill stops at its own maximum rank.
Ranges include all available races and hire bonuses, but not gear. Compare the races.
Shared mercenary rules
- Active mercenaries
- 4
- Up to 10 hired
- Hire price
- 3 420 gold
- Resurrection fee
- 2 300 gold
These limits and prices apply to every class. Hiring, orders, and resurrection.
Growth
| Stat | Gain | At level 50 | Share of the level 50 value |
|---|---|---|---|
| Dexterity | +1 every 2 levels | +25 | |
| Constitution | +1 every 3 levels | +16 | |
| Strength | +1 every 4 levels | +12 | |
| Wisdom | +1 every 5 levels | +10 | |
| Charisma | +1 every 6 levels | +8 | |
| Intelligence | +1 every 6 levels | +8 |
Each base resistance: 50 at level 50, +1 every level.
Constitution adds 4 Poison Resist to the base value at level 50, before equipment.
Skill rank
Gains one rank per 5 character levels and per 10 total veteran points, up to each skill's maximum. How skill ranks grow
Veteran resource bonuses
Your 200 total veteran points add about 1 750 maximum Hit Points and 130 maximum Mana at level 50.
Each total veteran point adds 1 to base Attack Power and Spell Power. Veteran bonuses shared by all mercenaries
Equipment
- Main hand
- Any weapon
- Off-hand
- Bow
Other slots: Head · Earring ×2 · Chest · Legs · Ring ×2 · Hands · Necklace · Belt · Feet · Artifact · Bracers · Charm
Skills (5)
| Effect | Cost | Cooldown | Cast Time | |||
|---|---|---|---|---|---|---|
| Explorer Shot | target projectile | 30 | attack power + 150% of DEX + 10 × rank physical dmg | — | 1s | 0.8s |
| Hunter's Sigil | target debuff | 30 | −50 − 10 × (rank − 1) AC (−50% of mercenary STR), 30s | 50 + 5 × (rank − 1) | 30s | 0.6s |
| Stunshot | target projectile | 30 | attack power + 150% of DEX + 50 × rank physical dmg, 1% × rank stun (1s) | 10 × rank | 30s | 0.8s |
| Final Vigil | target projectile | 30 | (attack power + 150% of DEX + 1) × (100% + 10% × (rank − 1)) physical dmg | — | 15s | 0.8s |
| Spirit of Wolf | area buff | 1 | +1.25 speed, 30m | 150 | 30s | 1s |
Recruited at
Hire this class at any recruiter from level 10. Hiring, commands, and resurrection
| Map | |||
|---|---|---|---|
| Garrick Ironclaw | Human | Crescent Coast | Map |
| Khorin Ironmantle | Dwarf | Everfrost | Map |
| Ruknar Flamefang | Fire Goblin | Molten Sanctuary | Map |
| Auren Whiskerweave | Felarii | Northern Wastes | Map |
| Blazek Grimspark | Dark Elf | The Molten Summit | Map |
| Selara Highmoon | Elf | Twilight Forest | Map |