Ranger Mercenary

Mercenary
Class: Ranger

Recruited At

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Skills (5)

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EffectCostCooldownCast Time
Explorer Shot target projectile3010 × skill lvl physical dmg1s0.8s
Hunter's Sigil target debuff30-40 − 10 × skill lvl def, 30s45 + 5 × skill lvl30s0.6s
Stunshot target projectile3050 × skill lvl physical dmg, 1% × skill lvl stun (1s)10 × skill lvl30s0.8s
Final Vigil target projectile301 physical dmg, 90% + 10% × skill lvl physical weapon dmg15s0.8s
Spirit of Wolf area buff1+1.25 speed, 30m15030s1s

Mechanics

Resource
Mana
Level
Matches your regular level
Level Bonuses
Dex every 2 lvls · Con every 3 · Str every 4 · Wis every 5 · Int & Cha every 6
Skill Levels
floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
Veteran Bonuses
Per veteran level: +1% HP, +1% mana, +1 damage
Per regular level: +1 all resistances
Active Limit
1 at levels 10–19 · 2 at 20–29 · 3 at 30–39 · 4 at 40+
Max Stored
10
Stance
Aggressive (attacks your target) or Defensive (retaliates only)
Equipment
Can be equipped with gear to boost stats
Recruit Cost
20–3,420 gold, scales with your regular and veteran level
On Death
Stays dead until resurrected for 5–2,300 gold. Equipped gear stays on the mercenary and keeps its durability.
If You Die
Living mercenaries are dismissed and re-summoned once you respawn. A mercenary that already died keeps its corpse and still needs a resurrection.