Valid targets
#Players can attack living monsters and NPCs. Other players and Bard-charmed monsters are protected from player attacks. A targeted attack without a valid target selects the nearest non-hidden, attackable monster within 10 yd if one exists.
The Protect NPCs setting, on by default, stops you, your companions and your mercenaries from attacking friendly NPCs. An NPC without a faction always counts as friendly. A faction's NPC counts as friendly while your reputation is high enough that it would not attack you on sight. You can always fight an NPC that targets you, a party member, or a mercenary, companion or familiar belonging to either.
- A targeted heal can reach yourself, another player, or a mercenary, companion or familiar when the skill permits it. Self-only heals target you.
- With a monster selected, a targeted heal can go to the player, mercenary, companion or familiar the monster is attacking.
- Resurrection targets only player remains or a dead mercenary.