Search the compendium
Search items, monsters, NPCs, zones, mechanics, and lists such as Rings or Merchants

Mercenary Grave Bolt

Spell Weapon Strike

Appearance

Mercenary Grave Bolt icon

Description

Skill Type
Single-target projectile
Effect
(spell power + 10 × rank) × (80% + 2% × (rank − 1)) magic dmg

Cost & Timing

Mana Cost
1 × rank
Cast Time
0.8s
Cooldown
1s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 0.8s cast into 0.64s.

Damage

Skill damage
10 × rank
Damage %
80% + 2% × (rank − 1)
Damage Type
Magic

Rank Scaling

RankSkill damageDamage %Mana Cost
11080%1
22082%2
33084%3
44086%4
55088%5
66090%6
77092%7
88094%8
99096%9
1010098%10
11110100%11
12120102%12
13130104%13
14140106%14
15150108%15
16160110%16
17170112%17
18180114%18
19190116%19
20200118%20
21210120%21
22220122%22
23230124%23
24240126%24
25250128%25
26260130%26
27270132%27
28280134%28
29290136%29
30300138%30

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Necromancer mercenary

Spell Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Skill damage
10 at rank 1, +10 per rank (300 at rank 30)
Combined damage
Spell Power + Skill damage
Damage %
80% at rank 1, +2% per rank (138% at rank 30)
Damage before defenses
Combined damage × Damage %,

Example ,rank 12,the mercenary's 200 Spell Power

326 damage before the target's defenses

Skill damage: 10 + 10 × (12 − 1) = 120

Combined damage: 200 + 120 = 320

Damage %: 80% + 2% × (12 − 1) = 102%

Damage before defenses: 320 × 102% = 326,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Every 100 points of the target's Magic Resist reduce this damage by 5%, up to 90%, with the reduction rounded up. They also add 5 percentage points to its chance to resist the hit entirely. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final resist chance is limited to 0-90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Used by Pets