Mercenary Grave Bolt
Spell Weapon StrikeAppearance
Description
- Skill Type
- Single-target projectile
- Effect
- (spell power + 10 × rank) × (80% + 2% × (rank − 1)) magic dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
1 mana 8 yd range
0.8s cast 1s cooldown
Hurls a bolt of grave magic at one enemy, dealing 10 magic damage.
Cost & Timing
- Mana Cost
- 1 × rank
- Cast Time
- 0.8s
- Cooldown
- 1s
- Range
- 8 yd
The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 0.8s cast into 0.64s.
Damage
- Skill damage
- 10 × rank
- Damage %
- 80% + 2% × (rank − 1)
- Damage Type
- Magic
Rank Scaling
| Rank | Skill damage | Damage % | Mana Cost |
|---|---|---|---|
| 1 | 10 | 80% | 1 |
| 2 | 20 | 82% | 2 |
| 3 | 30 | 84% | 3 |
| 4 | 40 | 86% | 4 |
| 5 | 50 | 88% | 5 |
| 6 | 60 | 90% | 6 |
| 7 | 70 | 92% | 7 |
| 8 | 80 | 94% | 8 |
| 9 | 90 | 96% | 9 |
| 10 | 100 | 98% | 10 |
| 11 | 110 | 100% | 11 |
| 12 | 120 | 102% | 12 |
| 13 | 130 | 104% | 13 |
| 14 | 140 | 106% | 14 |
| 15 | 150 | 108% | 15 |
| 16 | 160 | 110% | 16 |
| 17 | 170 | 112% | 17 |
| 18 | 180 | 114% | 18 |
| 19 | 190 | 116% | 19 |
| 20 | 200 | 118% | 20 |
| 21 | 210 | 120% | 21 |
| 22 | 220 | 122% | 22 |
| 23 | 230 | 124% | 23 |
| 24 | 240 | 126% | 24 |
| 25 | 250 | 128% | 25 |
| 26 | 260 | 130% | 26 |
| 27 | 270 | 132% | 27 |
| 28 | 280 | 134% | 28 |
| 29 | 290 | 136% | 29 |
| 30 | 300 | 138% | 30 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Skill Damage
Necromancer mercenary
Spell Power is the value in the mercenary's equipment window.
Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.
- Skill damage
- 10 at rank 1, +10 per rank (300 at rank 30)
- Combined damage
- Spell Power + Skill damage
- Damage %
- 80% at rank 1, +2% per rank (138% at rank 30)
- Damage before defenses
- Combined damage × Damage %,
Example ,rank 12,the mercenary's 200 Spell Power
326 damage before the target's defenses
Skill damage: 10 + 10 × (12 − 1) = 120
Combined damage: 200 + 120 = 320
Damage %: 80% + 2% × (12 − 1) = 102%
Damage before defenses: 320 × 102% = 326,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Every 100 points of the target's Magic Resist reduce this damage by 5%, up to 90%, with the reduction rounded up. They also add 5 percentage points to its chance to resist the hit entirely. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final resist chance is limited to 0-90%. See resistance and avoidance, the damage steps and moving targets and backstabs.