Necromancer
Roles: Ranged Magic DPS, Debuffer Difficulty: Hard Resource: Mana Races: Dark Elf, Drassar, Fire Goblin, Human
Necromancers wield the forbidden magic of death, commanding undead servants and draining the life of their enemies. From a distance, they spread curses and decay while their minions fight at their side.
Necromancer Guide
Attributes
Intelligence adds 20 maximum mana and rounded 1.5 magic damage per point. It also strengthens Bone Aegis's ward, Mend Undead's health recovery, Ossuary Bulwark's Defense, and Death Bloom's healing. Each tick of your damage-over-time spells gains round(Intelligence × 1.25) damage. Constitution adds 25 maximum health per point but no health recovery.
Attribute rulesOff-hand
Your off-hand holds a shield. A two-handed weapon uses both hands, so you cannot combine it with a shield. Check each item's class requirements before equipping it.
Playing a Necromancer
- You can have one active pet. Summoning a different undead companion replaces your current pet. Using the active companion's summon skill commands it to attack. Pet rules
- Your undead companion follows your level, up to level 50. Each of your veteran points adds 0.25% of its base maximum health, physical and magic damage, defense, and magic, poison, fire, cold, and disease resistance, rounded to whole points. The bonus reaches +50% at 200 veteran points. Undead companions
- Blood Pact trades 5% of maximum health for 5% of maximum mana at rank 1. Both percentages rise by 5 percentage points per rank, reaching 25% at rank 5. Health cost rounds up and mana restored rounds down. You must have more health than the cost, and the full cost is paid even when you need only a little mana. Blood Pact costs by rank
- Death Bloom spends 50% of your maximum health, rounded up, to heal another living player or a non-familiar pet. You must have more health than the cost. It cannot heal you or a familiar. Death Bloom healing
Armor & Weapons (509)
| Sources | |||||
|---|---|---|---|---|---|
| Broken Copper Ring | — | — | Ring | 1 | |
| Wanderer Clothes | 1 | 1 | Chest | — | — |
| Wanderer Pants | 1 | 1 | Legs | — | — |
| Cloth Bracers | 2 | — | Bracers | 3 | |
| Raw Hide Belt | 2 | — | Belt | 3 | |
| Sapphire Earring | 2 | 1 | Earring | 9 | |
| Rusty Shield | 3 | 1 | Shield | 1 | |
| Worn Leather Boots | 3 | 1 | Feet | ×5 ×1 ×1 | 1 |
| Worn Leather Gloves | 3 | 1 | Hands | ×5 ×1 | 1 |
| Copper Band | 4 | 10 | Ring | — | — |
Skills (58)
| Prerequisites | Effect | Mana Cost | Cooldown | |||||
|---|---|---|---|---|---|---|---|---|
| Staff Strike | Base | — | — | — | — | 1 physical dmg | — | — |
| Siphon Spark | Core | — | 1 | — | 5 | 15 × skill lvl magic dmg, 50% + 15% × skill lvl magic weapon dmg, 25% + 5% × skill lvl lifetap | 8 × skill lvl | 10s |
| Grave Bolt | Core | — | 1 | — | 5 | -8 + 18 × skill lvl magic dmg, 85% magic weapon dmg | 7 × skill lvl | — |
| Raise Skeleton | Core | 20 | 1 | — | — | summons 1x Skeleton | 250 | 1m |
| Raise Skeleton Archer | Core | 29 | 1 | — | — | summons 1x Skeleton Archer | 500 | 1m |
| Lich Shroud | Core | 42 | 1 | — | 5 | +15% + 5% × skill lvl lifetap healing, +5% + 1% × skill lvl spell haste, 15s | 160 + 20 × skill lvl | 2m |
| Bone Aegis | Tier 1 (2 of 4) | 10 | 1 | — | 5 | when self-cast, also buffs your companion in range, +100 + 100 × skill lvl ward, 15s | 30 + 15 × skill lvl | 1m |
| Blood Pact | Tier 1 (2 of 4) | 10 | 1 | — | 5 | spend ceil(max hp × (5% × skill lvl)), restore floor(max mana × (5% × skill lvl)) (capped at missing mana) | — | 10s |
| Dread Whisper | Tier 1 (2 of 4) | 10 | 1 | — | 5 | 100% fear (3s) | 25 + 10 × skill lvl | 30s |
| Undead Frenzy | Tier 1 (2 of 4) | 10 | 1 | — | 5 | buffs your companion, +2% + 2% × skill lvl phys dmg, +2% + 2% × skill lvl magic dmg, +2% + 1% × skill lvl haste, 30s | 30 + 15 × skill lvl | 45s |
Quests (2)
| Quest labels | ||||
|---|---|---|---|---|
| Have | Main | Journey into the Frozen Abyss [A] | 15 | 30 |
| Equip | Main | Crafting Advisor Armor | 20 | 32 |