Druid Mercenary

Mercenary
Class: Druid

Recruited At

Loading...

Skills (8)

Loading...

EffectCostCooldownCast Time
Gale Burst target projectile3012 × skill lvl magic dmg1 × skill lvl2s1s
Swift Bloom target buff3015 × skill lvl hp/s, 3.9s + 0.1s × skill lvl17 + 3 × skill lvl0.1s1.2s
Purity's Touch area debuff30cleanses fire & cold debuffs50041s − 1s × skill lvl1.3s
Verdant Renewal area buff205 × skill lvl hp/s, 10m100 + 20 × skill lvl1m1.8s
Manaflow area buff301 × skill lvl mana/s, 5m801m1.8s
Verdant Immunity area buff30+7 + 3 × skill lvl poison res, +7 + 3 × skill lvl disease res, 30m1,00030s1.7s
Protection of the Forest area buff30+150 + 50 × skill lvl ward, 5m20 × skill lvl30s1.25s
Erasis Wildfire target debuff306 × skill lvl fire dmg/s, 10s10 + 5 × skill lvl5s1.3s

Mechanics

Resource
Mana
Level
Matches your regular level
Level Bonuses
Wis every 2 lvls · Int every 3 · Dex every 4 · Con every 5 · Str & Cha every 6
Skill Levels
floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
Veteran Bonuses
Per veteran level: +1% HP, +1% mana, +1 damage
Per regular level: +1 all resistances
Active Limit
1 at levels 10–19 · 2 at 20–29 · 3 at 30–39 · 4 at 40+
Max Stored
10
Stance
Aggressive (attacks your target) or Defensive (retaliates only)
Equipment
Can be equipped with gear to boost stats
Recruit Cost
20–3,420 gold, scales with your regular and veteran level
On Death
Stays dead until resurrected for 5–2,300 gold. Equipped gear stays on the mercenary and keeps its durability.
If You Die
Living mercenaries are dismissed and re-summoned once you respawn. A mercenary that already died keeps its corpse and still needs a resurrection.