Druid Mercenary
MercenaryClass: Druid
Recruited At
| Map | |||
|---|---|---|---|
| Garrick Ironclaw | Human | Crescent Coast | Map |
| Khorin Ironmantle | Dwarf | Everfrost | Map |
| Ruknar Flamefang | Fire Goblin | Molten Sanctuary | Map |
| Auren Whiskerweave | Felarii | Northern Wastes | Map |
| Blazek Grimspark | Dark Elf | The Molten Summit | Map |
| Selara Highmoon | Elf | Twilight Forest | Map |
Skills (8)
| Effect | Cost | Cooldown | Cast Time | |||
|---|---|---|---|---|---|---|
| Gale Burst | target projectile | 30 | 12 × skill lvl magic dmg | 1 × skill lvl | 2s | 1s |
| Swift Bloom | target buff | 30 | 15 × skill lvl hp/s, 3.9s + 0.1s × skill lvl | 17 + 3 × skill lvl | 0.1s | 1.2s |
| Purity's Touch | area debuff | 30 | cleanses fire & cold debuffs | 500 | 41s − 1s × skill lvl | 1.3s |
| Verdant Renewal | area buff | 20 | 5 × skill lvl hp/s, 10m | 100 + 20 × skill lvl | 1m | 1.8s |
| Manaflow | area buff | 30 | 1 × skill lvl mana/s, 5m | 80 | 1m | 1.8s |
| Verdant Immunity | area buff | 30 | +7 + 3 × skill lvl poison res, +7 + 3 × skill lvl disease res, 30m | 1,000 | 30s | 1.7s |
| Protection of the Forest | area buff | 30 | +150 + 50 × skill lvl ward, 5m | 20 × skill lvl | 30s | 1.25s |
| Erasis Wildfire | target debuff | 30 | 6 × skill lvl fire dmg/s, 10s | 10 + 5 × skill lvl | 5s | 1.3s |
Mechanics
- Resource
- Mana
- Level
- Matches your regular level
- Level Bonuses
- Wis every 2 lvls · Int every 3 · Dex every 4 · Con every 5 · Str & Cha every 6
- Skill Levels
- floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
- Veteran Bonuses
- Per veteran level: +1% HP, +1% mana, +1 damage
Per regular level: +1 all resistances - Active Limit
- 1 at levels 10–19 · 2 at 20–29 · 3 at 30–39 · 4 at 40+
- Max Stored
- 10
- Stance
- Aggressive (attacks your target) or Defensive (retaliates only)
- Equipment
- Can be equipped with gear to boost stats
- Recruit Cost
- 20–3,420 gold, scales with your regular and veteran level
- On Death
- Stays dead until resurrected for 5–2,300 gold. Equipped gear stays on the mercenary and keeps its durability.
- If You Die
- Living mercenaries are dismissed and re-summoned once you respawn. A mercenary that already died keeps its corpse and still needs a resurrection.