Cleric Mercenary

Mercenary
Class: Cleric

Recruited At

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Skills (7)

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EffectCostCooldownCast Time
Divine Smite target projectile3010 × skill lvl magic dmg1 × skill lvl2s1.2s
Light of the Heavens area heal6700 + 300 × skill lvl hp400 + 100 × skill lvl10s1.8s
Healing Light target heal30850 + 150 × skill lvl hp15 × skill lvl1s2.5s
Radiant Cleansing area debuff30cleanses poison & disease debuffs50041s − 1s × skill lvl1.5s
Shield of Faith area buff30+4 × skill lvl def, 30m10 × skill lvl1m2.1s
Blessing of Vitality area buff30+25 × skill lvl max hp, 30m10 × skill lvl1m2s
Divine Bulwark area buff30+2 × skill lvl magic res, 30m10 × skill lvl1m1.8s

Mechanics

Resource
Mana
Level
Matches your regular level
Level Bonuses
Wis every 2 lvls · Int every 3 · Con every 4 · Str every 5 · Dex & Cha every 6
Skill Levels
floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
Veteran Bonuses
Per veteran level: +1% HP, +1% mana, +1 damage
Per regular level: +1 all resistances
Active Limit
1 at levels 10–19 · 2 at 20–29 · 3 at 30–39 · 4 at 40+
Max Stored
10
Stance
Aggressive (attacks your target) or Defensive (retaliates only)
Equipment
Can be equipped with gear to boost stats
Recruit Cost
20–3,420 gold, scales with your regular and veteran level
On Death
Stays dead until resurrected for 5–2,300 gold. Equipped gear stays on the mercenary and keeps its durability.
If You Die
Living mercenaries are dismissed and re-summoned once you respawn. A mercenary that already died keeps its corpse and still needs a resurrection.