Bard Mercenary
Mercenary- Class
- Bard
- Resource
- Songs
- Races
- Human · Elf · Dark Elf · Fire Goblin · Felarii Race odds and stat ranges
The numbers on this page use these values. Your browser saves them for every mercenary page.
At level 50, veteran level 200
- Health
- 5,150–5,500
- Attack Power
- 16–63
- Spell Power
- 12–59
- Skill rank
- 30
- A skill with a lower max rank stops there.
- Active mercenaries
- 4
- Up to 10 hired
- Hire price
- 3,420 gold
- Resurrection fee
- 2,300 gold
Stat ranges do not include gear. They cover every race a recruiter can hire and every hire roll. Compare the races.
Growth
| Stat | Gain | At level 50 | Share of the level 50 value |
|---|---|---|---|
| Charisma | +1 every 2 levels | +25 | |
| Strength | +1 every 3 levels | +16 | |
| Dexterity | +1 every 4 levels | +12 | |
| Constitution | +1 every 5 levels | +10 | |
| Intelligence | +1 every 6 levels | +8 | |
| Wisdom | +1 every 6 levels | +8 |
Each resistance: 50 at level 50, +1 every level.
Skill rank
⌊level ÷ 5⌋ + ⌊veteran level ÷ 10⌋
Each skill stops at its max rank.
Veteran levels
+0.25% Health multiplier per veteran level.
At veteran level 200: +50%.
Game quirk: veteran damage does not stay
A veteran level gained while the mercenary is summoned adds +1 damage and +1 magic damage.
The game does not save this bonus. The next summon restores the damage rolled at hire, or rolls again if that roll was 0.
Songs
The Bard mercenary plays its songs by itself. It starts one song at a time and keeps each song active.
| Song | Plays | From level |
|---|---|---|
| Mercenary Wayfarer's Rhythm | Out of combat | 1 |
| Mercenary Grand Symphony | In combat | 1 |
| Mercenary March of Celerity | In combat | 1 |
| Mercenary Anthem of Focus | In combat | 40 |
- Mercenary Final Cadence needs level 50 and every combat song active.
- In combat it uses Mercenary Final Cadence when it can, then Mercenary Bardic Strike, then Mercenary Slash.
- Songs do not use Mana. Polyphony and song duration bonuses do not apply.
Equipment
- Main hand
- Any weapon
- Off hand
- Instrument
Other slots: Head · Earring ×2 · Chest · Legs · Ring ×2 · Hands · Necklace · Belt · Feet · Artifact · Bracers · Charm
- It can wear Bard gear.
- Your level must meet the item's level requirement.
- A 2H Weapon cannot be equipped with an Instrument.
- Gear stays on the mercenary when it dies, and death does not lower durability.
Skills (7)
| Effect | Cost | Cooldown | Cast Time | |||
|---|---|---|---|---|---|---|
| Mercenary Slash | target damage | 30 | 10 × skill lvl physical dmg | — | 1s | 0.5s |
| Mercenary Wayfarer's Rhythm | area buff | 30 | +0.48 + 0.02 × skill lvl speed, 5s | — | — | 2.5s |
| Mercenary Grand Symphony | area buff | 30 | +0.5% + 0.5% × skill lvl phys dmg, +0.5% + 0.5% × skill lvl magic dmg, 5s | — | — | 2.5s |
| Mercenary March of Celerity | area buff | 30 | +0.5% + 0.5% × skill lvl haste, +0.5% + 0.5% × skill lvl spell haste, 5s | — | — | 2.5s |
| Mercenary Anthem of Focus | area buff | 30 | +0.5% + 0.5% × skill lvl accuracy, 5s | — | — | 2.5s |
| Mercenary Final Cadence | area damage | 30 | 150 × skill lvl magic dmg, 150 × skill lvl hp | — | 30s | 1.5s |
| Mercenary Bardic Strike | target damage | 30 | 145% + 5% × skill lvl magic weapon dmg | — | 5s | 0.5s |
Recruited At
Every recruiter hires every mercenary class, from level 10. How mercenaries work covers stance, party limits, death, and resurrection.
| Map | |||
|---|---|---|---|
| Garrick Ironclaw | Human | Crescent Coast | Map |
| Khorin Ironmantle | Any in class pool | Everfrost | Map |
| Ruknar Flamefang | Fire Goblin | Molten Sanctuary | Map |
| Auren Whiskerweave | Felarii | Northern Wastes | Map |
| Blazek Grimspark | Dark Elf | The Molten Summit | Map |
| Selara Highmoon | Elf | Twilight Forest | Map |