Support

Mercenary Final Cadence

Spell Targets Mercenaries
Max Level 30
Appearance
Mercenary Final Cadence icon
Description
Skill Type
Area Damage
Effect
150 × skill lvl magic dmg, 150 × skill lvl hp
Cost & Timing
Cast Time
1.5s
Cooldown
30s
Range
8 yd
Damage
Damage
150 × skill lvl
Damage Type
Magic
Healing
Heals Health
150 × skill lvl
Level Scaling
Skill LevelDamageHeals Health
1150150
2300300
3450450
4600600
5750750
6900900
71,0501,050
81,2001,200
91,3501,350
101,5001,500
111,6501,650
121,8001,800
131,9501,950
142,1002,100
152,2502,250
162,4002,400
172,5502,550
182,7002,700
192,8502,850
203,0003,000
213,1503,150
223,3003,300
233,4503,450
243,6003,600
253,7503,750
263,9003,900
274,0504,050
284,2004,200
294,3504,350
304,5004,500
Mechanics

Bard mercenary skill level = min(max skill level, max(1, floor(regular level ÷ 5) + floor(veteran level ÷ 10))).

Final Cadence

Requirement: mercenary level >= 50 and activeSongs = maximumCombatSongs

baseHealing = round(skillHealing(level) × (1 + min(max(CHA, 0) × 0.001, 2)))

criticalMultiplier = 1 normally, 2 on a critical heal, or 3 on 10% of critical heals

finalHealing = baseHealing × criticalMultiplier

The Bard's critical chance determines one roll shared by every recipient. Damage uses the same Charisma multiplier before the normal magic damage pipeline. Familiars are not healed. The mercenary damages only enemies that target its owner, a party member, or one of their pets.

Damage Formula

Pre-Mitigation
Skill Damage + Magic Damage
Magic Damage
(INT × 1.5 + wand.magic + equip.magic) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (non-spell): monsters +50–75% below 10% HP.
  6. Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
  7. Crit: ×1.5
  8. Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total

Resist Chance

clamp(
  target.magicResist × 0.0005
  + (target.level − attacker.level) × 0.005
  − attacker.accuracy
, 0, 0.9)

Target moving:
resist −0.25, damage +10%
Backstab:
resist × 0.8

Effective Cast Time = castTime − (castTime × spellHaste)

Used by Pets