Mercenary Final Cadence
Spell Targets Mercenaries- Skill Type
- Area Damage
- Effect
- 150 × skill lvl magic dmg, 150 × skill lvl hp
{CASTRANGE} yd range
{COOLDOWN} cooldown
Deals {CADENCEDAMAGE} magic damage to nearby engaged enemies and restores {CADENCEHEAL} health to nearby party members. Available at mercenary level 50 while maintaining all three combat songs.
- Cast Time
- 1.5s
- Cooldown
- 30s
- Range
- 8 yd
- Damage
- 150 × skill lvl
- Damage Type
- Magic
- Heals Health
- 150 × skill lvl
| Skill Level | Damage | Heals Health |
|---|---|---|
| 1 | 150 | 150 |
| 2 | 300 | 300 |
| 3 | 450 | 450 |
| 4 | 600 | 600 |
| 5 | 750 | 750 |
| 6 | 900 | 900 |
| 7 | 1,050 | 1,050 |
| 8 | 1,200 | 1,200 |
| 9 | 1,350 | 1,350 |
| 10 | 1,500 | 1,500 |
| 11 | 1,650 | 1,650 |
| 12 | 1,800 | 1,800 |
| 13 | 1,950 | 1,950 |
| 14 | 2,100 | 2,100 |
| 15 | 2,250 | 2,250 |
| 16 | 2,400 | 2,400 |
| 17 | 2,550 | 2,550 |
| 18 | 2,700 | 2,700 |
| 19 | 2,850 | 2,850 |
| 20 | 3,000 | 3,000 |
| 21 | 3,150 | 3,150 |
| 22 | 3,300 | 3,300 |
| 23 | 3,450 | 3,450 |
| 24 | 3,600 | 3,600 |
| 25 | 3,750 | 3,750 |
| 26 | 3,900 | 3,900 |
| 27 | 4,050 | 4,050 |
| 28 | 4,200 | 4,200 |
| 29 | 4,350 | 4,350 |
| 30 | 4,500 | 4,500 |
Bard mercenary skill level = min(max skill level, max(1, floor(regular level ÷ 5) + floor(veteran level ÷ 10))).
Final Cadence
Requirement: mercenary level >= 50 and activeSongs = maximumCombatSongs
baseHealing = round(skillHealing(level) × (1 + min(max(CHA, 0) × 0.001, 2)))
criticalMultiplier = 1 normally, 2 on a critical heal, or 3 on 10% of critical heals
finalHealing = baseHealing × criticalMultiplier
The Bard's critical chance determines one roll shared by every recipient. Damage uses the same Charisma multiplier before the normal magic damage pipeline. Familiars are not healed. The mercenary damages only enemies that target its owner, a party member, or one of their pets.
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (INT × 1.5 + wand.magic + equip.magic) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (non-spell): monsters +50–75% below 10% HP.
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total
Resist Chance
clamp(
target.magicResist
× 0.0005
+ (target.level −
attacker.level) × 0.005
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Effective Cast Time = castTime − (castTime × spellHaste)