Mercenary Anthem of Focus
Spell Targets Mercenaries- Skill Type
- Area Buff
- Effect
- Bard song, +0.5% + 0.5% × skill lvl accuracy, 5s
{CASTRANGE} yd range
Increases accuracy by {ACCURACYBONUS}% for nearby party members while in combat. Available at mercenary level 40.
- Song Slot Cost
- 1
- Cast Time
- 2.5s
- Range
- 16 yd
- Duration
- 5s
- Overwrite Group
- Bard Focus Song
- Accuracy
- 0.5% + 0.5% × skill lvl
| Skill Level | Accuracy |
|---|---|
| 1 | 1% |
| 2 | 1.5% |
| 3 | 2% |
| 4 | 2.5% |
| 5 | 3% |
| 6 | 3.5% |
| 7 | 4% |
| 8 | 4.5% |
| 9 | 5% |
| 10 | 5.5% |
| 11 | 6% |
| 12 | 6.5% |
| 13 | 7% |
| 14 | 7.5% |
| 15 | 8% |
| 16 | 8.5% |
| 17 | 9% |
| 18 | 9.5% |
| 19 | 10% |
| 20 | 10.5% |
| 21 | 11% |
| 22 | 11.5% |
| 23 | 12% |
| 24 | 12.5% |
| 25 | 13% |
| 26 | 13.5% |
| 27 | 14% |
| 28 | 14.5% |
| 29 | 15% |
| 30 | 15.5% |
Bard mercenary skill level = min(max skill level, max(1, floor(regular level ÷ 5) + floor(veteran level ÷ 10))).
Mercenary Song Aura
activeDuration = baseDuration; reapplied every 2.5s while the song stays active
The Bard mercenary sings by itself. Out of combat it keeps only Wayfarer's Rhythm active. In combat it keeps Grand Symphony and March of Celerity active, and from level 40 also Anthem of Focus. It starts one song at a time. The songs stop when the mercenary or its owner dies, or when the mercenary is hidden, stunned, feared, or asleep.
Active Song Limit
maximumCombatSongs = 2 below level 40, 3 at level 40 and above
Polyphony and learned song duration bonuses do not apply to the mercenary.
Song Category: Bard Focus Song
strength = speed + phys dmg % + magic dmg % + haste + spell haste + accuracy
A target keeps one song of each category. This applies to songs from different Bards and to Bard mercenary songs. A new song replaces songs of the same category only when its strength is higher. On equal strength, the song already applied stays.
Effective Cast Time = castTime − (castTime × spellHaste)
Accuracy
Flat modifier subtracted from the target's block and resist chance. Higher accuracy makes attacks harder to block or resist. Capped between -50% and 100%.