Support

Mercenary Grand Symphony

Spell Targets Mercenaries
Max Level 30
Appearance
Mercenary Grand Symphony icon
Description
Skill Type
Area Buff
Effect
Bard song, +0.5% + 0.5% × skill lvl phys dmg, +0.5% + 0.5% × skill lvl magic dmg, 5s
Cost & Timing
Song Slot Cost
1
Cast Time
2.5s
Range
16 yd
Buff/Debuff Effects
Duration
5s
Overwrite Group
Bard Symphony Song
Physical Damage %
0.5% + 0.5% × skill lvl
Magic Damage %
0.5% + 0.5% × skill lvl
Level Scaling
Skill LevelPhysical Damage %Magic Damage %
11%1%
21.5%1.5%
32%2%
42.5%2.5%
53%3%
63.5%3.5%
74%4%
84.5%4.5%
95%5%
105.5%5.5%
116%6%
126.5%6.5%
137%7%
147.5%7.5%
158%8%
168.5%8.5%
179%9%
189.5%9.5%
1910%10%
2010.5%10.5%
2111%11%
2211.5%11.5%
2312%12%
2412.5%12.5%
2513%13%
2613.5%13.5%
2714%14%
2814.5%14.5%
2915%15%
3015.5%15.5%
Mechanics

Bard mercenary skill level = min(max skill level, max(1, floor(regular level ÷ 5) + floor(veteran level ÷ 10))).

Mercenary Song Aura

activeDuration = baseDuration; reapplied every 2.5s while the song stays active

The Bard mercenary sings by itself. Out of combat it keeps only Wayfarer's Rhythm active. In combat it keeps Grand Symphony and March of Celerity active, and from level 40 also Anthem of Focus. It starts one song at a time. The songs stop when the mercenary or its owner dies, or when the mercenary is hidden, stunned, feared, or asleep.

Active Song Limit

maximumCombatSongs = 2 below level 40, 3 at level 40 and above

Polyphony and learned song duration bonuses do not apply to the mercenary.

Song Category: Bard Symphony Song

strength = speed + phys dmg % + magic dmg % + haste + spell haste + accuracy

A target keeps one song of each category. This applies to songs from different Bards and to Bard mercenary songs. A new song replaces songs of the same category only when its strength is higher. On equal strength, the song already applied stays.

Effective Cast Time = castTime − (castTime × spellHaste)

Used by Pets