Mercenary Bardic Strike
Targets Mercenaries Max Level 30
Appearance
Description
- Skill Type
- Target Damage
- Effect
- 145% + 5% × skill lvl magic weapon dmg
{NAME}
{CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
A melee attack that deals {DAMAGEPERCENT}% of the mercenary's combined attack power and spell power as magic damage.
{CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
A melee attack that deals {DAMAGEPERCENT}% of the mercenary's combined attack power and spell power as magic damage.
Cost & Timing
- Cast Time
- 0.5s
- Cooldown
- 5s
- Range
- 1 yd
Damage
- Damage %
- 145% + 5% × skill lvl
- Damage Type
- Magic
Level Scaling
| Skill Level | Damage % |
|---|---|
| 1 | 150% |
| 2 | 155% |
| 3 | 160% |
| 4 | 165% |
| 5 | 170% |
| 6 | 175% |
| 7 | 180% |
| 8 | 185% |
| 9 | 190% |
| 10 | 195% |
| 11 | 200% |
| 12 | 205% |
| 13 | 210% |
| 14 | 215% |
| 15 | 220% |
| 16 | 225% |
| 17 | 230% |
| 18 | 235% |
| 19 | 240% |
| 20 | 245% |
| 21 | 250% |
| 22 | 255% |
| 23 | 260% |
| 24 | 265% |
| 25 | 270% |
| 26 | 275% |
| 27 | 280% |
| 28 | 285% |
| 29 | 290% |
| 30 | 295% |
Mechanics
Bard mercenary skill level = min(max skill level, max(1, floor(regular level ÷ 5) + floor(veteran level ÷ 10))).
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage + Attack Damage
- Magic Damage
- (INT × 1.5 + wand.magic + equip.magic) × (1 + passive% + buff%)
- Attack Damage
- (STR × 1 + main.dmg + equip.dmg) × (1 + passive% + buff%)
Total pre-mitigation damage is then multiplied by 145% + 5% × skill lvl
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (non-spell): monsters +50–75% below 10% HP.
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total
Resist Chance
clamp(
target.magicResist
× 0.0005
+ (target.level −
attacker.level) × 0.005
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Used by Pets