Death Bloom
Spell Veteran- Skill Type
- Single-target heal
- Effect
- spend ceil(max hp × (50%)), heal target for round(health spent × (137.5% + 12.5% × skill lvl + 0.1% × max(0, INT)))
Skill level 1. Base values before equipment and attribute bonuses.
Lvl 1
1s cast 10s cooldown
Sacrifices 50% of your maximum health to heal another player or pet for 150% of the health sacrificed. Healing increases with INT. Cannot be used if the sacrifice would kill you.
- Level Required
- 50
- Veteran Points Spent
- 50
- Cast Time
- 1s
- Cooldown
- 10s
- Range
- 8 yd
| Skill Level | Health-cost healing % |
|---|---|
| 1 | 150% |
| 2 | 162.5% |
| 3 | 175% |
| 4 | 187.5% |
| 5 | 200% |
Death Bloom
Health cost C = ceil(max Health × 50%)
Base heal = round(C × (137.5% + 12.5% × skill lvl + max(INT, 0) × 0.1%))
Targets another living player or a non-familiar pet, including mercenaries and other players' companions, within 8 yd. Cannot target yourself, familiars, monsters or NPCs. Your current Health must exceed C. Pays the full cost even if the target is already at maximum Health. Wisdom does not increase the heal.
Your critical chance applies to this heal. Critical heals restore double Health, or triple Health in 10% of cases. Healing is capped by the target's missing Health.
Cast time = cast time × (1 − spell haste)