Grave Bolt
Spell Weapon Strike- Skill Type
- Single-target projectile
- Effect
- -8 + 18 × skill lvl magic dmg, 85% magic weapon dmg
Skill level 1. Base values before equipment and attribute bonuses.
Lvl 1
7 mana 8 yd range
0.7s cast 0s cooldown
Hurls grave energy for 85% of 10 as magic damage.
- Mana Cost
- 7 × skill lvl
- Cast Time
- 0.7s
- Range
- 8 yd
- Damage
- -8 + 18 × skill lvl
- Damage %
- 85%
- Damage Type
- Magic
| Skill Level | Damage | Mana Cost |
|---|---|---|
| 1 | 10 | 7 |
| 2 | 28 | 14 |
| 3 | 46 | 21 |
| 4 | 64 | 28 |
| 5 | 82 | 35 |
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (round(INT × 1.5) + casting weapon magic damage + other equipment magic damage) × (1 + passive damage bonus + buff damage bonus)
Multiply the damage before reductions by 85%.
How Damage Is Calculated
- Variance: ×0.9–1.1
- Backstab: +10% damage when attacking from behind (Rogues with Improved Backstab: +25% instead)
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss or elite attacking a player or pet): −Slayer level × 10%
- Enrage: non-spell attacks by monsters below 10% health deal 50–75% more damage.
- Damage reduction: −ceil(damage × clamp(target's Magic Resist × 0.0005, 0, 0.9))
- Critical hit: ×1.5
- Radiant Aether (15% on a critical hit, consumes one item): ×2 again, for ×3 total
Every 100 points of the matching Resist reduce the damage you take from a hit by 5%, up to a 90% reduction before rounding.
Resist Chance
clamp(
target's Magic Resist
× 0.0005
+ (target level −
attacker level) × 0.005
−
attacker's Accuracy
, 0, 0.9)
Every 100 points of the matching Resist add 5 percentage points to resist chance before Accuracy and level difference.
- Moving target:
- resist chance −25 percentage points, damage +10%
- Backstab:
- resist chance × 0.8
Attack Timing
interval = cast time × (1 − spell haste) + 0.75s
Spell haste shortens cast time by up to 50%. The 0.75-second recovery time before the next cast does not change.
Cast time = cast time × (1 − spell haste)