Ranger
Roles: Ranged Physical DPS, Tank Difficulty: Medium Resource: Mana Races: Dark Elf, Drassar, Dwarf, Elf, Felarii, Fire Goblin, Human
Rangers tend to live alone in the deep of the forests, they usually are hardy, cunning, perceptive and skilled archers. This makes them well suited to adventuring, since they are accustomed to life far from the comforts of civilization.
See the Ranger Mercenary page.
Ranger Guide
Attributes
Each Dexterity point adds 0.05% Accuracy and 0.03% Critical Strike. Bow damage gains 150% of your Dexterity, rounded. Each Strength point adds 1 Attack Power. Direct heals gain 1.2% per Wisdom point, up to a 500% bonus.
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Off-hand
Your bow goes in the off-hand slot. Your main-hand weapon stays available for melee skills.
Playing a Ranger
- A bow attack needs the ammunition type of your bow in your inventory.
- Wild Strike turns your next melee or bow auto attack into magic damage. Wild Strike damage
Armor & Weapons (614)
| Sources | |||||
|---|---|---|---|---|---|
| Broken Copper Ring | — | — | Ring | 1 | |
| Dusty Silver Ring | — | — | — | 1 | |
| Gold Ring | — | — | — | 3 | |
| Golden Pendant | — | — | — | 3 | |
| Silver Amulet | — | — | — | 6 | |
| Wanderer Clothes | 1 | 1 | Chest | 1 | |
| Wanderer Pants | 1 | 1 | Legs | 1 | |
| Cloth Bracers | 2 | — | Bracers | 3 | |
| Raw Hide Belt | 2 | — | Belt | 3 | |
| Sapphire Earring | 2 | 1 | Earring | 9 |
Skills (58)
| Prerequisites | Effect | Mana Cost | Cooldown | |||||
|---|---|---|---|---|---|---|---|---|
| Archer Shot | Base | — | 1 | — | 5 | attack power + 150% of DEX − main-hand base dmg + 1 + 4 × (rank − 1) physical dmg | — | — |
| Swift Slash | Base | — | — | — | 1 | attack power − bow base dmg + 1 physical dmg | — | — |
| Wild Strike | Core | — | 1 | — | 5 | next auto attack deals +10% × rank dmg as magic dmg, 5s | 10 + 5 × (rank − 1) | 5s |
| Spirit of Wolf | Core | 20 | 1 | — | 1 | +1.25 speed, 30m | 150 | 30s |
| Immobilize | Core | 29 | 1 | — | 1 | root, 30s | 90 | 5s |
| Strength of Nature | Core | 42 | 1 | — | 5 | +20% + 10% × (rank − 1) attack power, 10s | 75 + 25 × (rank − 1) | 15s |
| Dazing Shot | Tier 1 (2 of 4) | 10 | 1 | — | 5 | attack power + 150% of DEX − main-hand base dmg + 10 × rank physical dmg, 20% + 10% × (rank − 1) stun (2s) | — | 15s |
| Battle Preparations | Tier 1 (2 of 4) | 10 | 1 | — | 5 | +1% × rank attack power | — | — |
| Provoke | Tier 1 (2 of 4) | 10 | 1 | — | 5 | +3 000 + 750 × (rank − 1) aggro plus caster max hp | 10 × rank | 5s |
| Ancestral Spirits | Tier 1 (2 of 4) | 10 | 1 | — | 5 | +75 × rank max hp (+6 per WIS), 10m | 70 + 15 × (rank − 1) | 5s |
Quests (2)
| Quest labels | ||||
|---|---|---|---|---|
| Have | Main | Journey into the Frozen Abyss [S] | 15 | 30 |
| Equip | Main | Crafting Stalker Armor | 20 | 32 |