Siphon Spark
Spell- Skill Type
- Single-target damage
- Effect
- 15 × skill lvl magic dmg, 50% + 15% × skill lvl magic weapon dmg, 25% + 5% × skill lvl lifetap
Skill level 1. Base values before equipment and attribute bonuses.
Lvl 1
8 mana 8 yd range
0.7s cast 10s cooldown
Deals magic damage equal to 65% of 15 (base damage + spell power). Heals you for 30% of the damage dealt.
- Mana Cost
- 8 × skill lvl
- Cast Time
- 0.7s
- Cooldown
- 10s
- Range
- 8 yd
- Damage
- 15 × skill lvl
- Damage %
- 50% + 15% × skill lvl
- Damage Type
- Magic
- Lifetap
- 25% + 5% × skill lvl
| Skill Level | Damage | Damage % | Mana Cost | Lifetap |
|---|---|---|---|---|
| 1 | 15 | 65% | 8 | 30% |
| 2 | 30 | 80% | 16 | 35% |
| 3 | 45 | 95% | 24 | 40% |
| 4 | 60 | 110% | 32 | 45% |
| 5 | 75 | 125% | 40 | 50% |
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (round(INT × 1.5) + casting weapon magic damage + other equipment magic damage) × (1 + passive damage bonus + buff damage bonus)
Multiply the damage before reductions by 50% + 15% × skill lvl.
How Damage Is Calculated
- Variance: ×0.9–1.1
- Backstab: +10% damage when attacking from behind (Rogues with Improved Backstab: +25% instead)
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss or elite attacking a player or pet): −Slayer level × 10%
- Enrage: non-spell attacks by monsters below 10% health deal 50–75% more damage.
- Damage reduction: −ceil(damage × clamp(target's Magic Resist × 0.0005, 0, 0.9))
- Critical hit: ×1.5
- Radiant Aether (15% on a critical hit, consumes one item): ×2 again, for ×3 total
Every 100 points of the matching Resist reduce the damage you take from a hit by 5%, up to a 90% reduction before rounding.
Resist Chance
clamp(
target's Magic Resist
× 0.0005
+ (target level −
attacker level) × 0.005
−
attacker's Accuracy
, 0, 0.9)
Every 100 points of the matching Resist add 5 percentage points to resist chance before Accuracy and level difference.
- Moving target:
- resist chance −25 percentage points, damage +10%
- Backstab:
- resist chance × 0.8
Cast time = cast time × (1 − spell haste)
Lifetap
Healing = floor(lifetap percentage × damage × (1 + summed Lifetap Healing bonuses)). The bonuses come from the attacker's unexpired or permanent buffs. Damage is measured after reductions, critical hits, wards and Mana Shield, without capping it to the target's remaining health. These bonuses increase healing. Damage is unchanged.