Inventory Mechanics
Where items and gold are stored, and whether that storage belongs to one character or the account.
| Storage | Scope | Capacity | How to expand |
|---|---|---|---|
| Carry inventory | Character | 24 base plus backpack storage | Equip backpacks |
| Backpack slots | Character | 9 dedicated bag slots | Fixed |
| Bank item storage | Character | 300 slots, 30 per tab | Unlock bank tabs with gold |
| House chests | Account | 240 slots, 8 chest sections | Buy a house, then buy chests |
| Banked gold | Account | Separate gold vault | Fixed |
| Equipment | Character | 16 equipped slots | Fixed |
| Keys | Character | Separate key storage | Fixed |
Backpacks equip into nine dedicated bag slots inside their own panel, separate from the main inventory. Each equipped bag expands the carried storage shown alongside those slots.
- Open the equipped-bag panel with the Backpack key (default B) or the skillbar button.
- Backpack slots accept backpacks only.
- Duplicate backpack names cannot be equipped.
- Removing or downgrading a bag is blocked when items would be locked away.
Source Level is an obtainability hint. It is not a character level requirement.
| Bag | Slots | Source Level | Known sources |
|---|---|---|---|
| Hand Made Backpack | 4 | 1 | |
| Worn Rucksack | 4 | 10 | Fishing Fishing |
| Wanderer's Satchel | 4 | 12 | |
| Traveler's Pack | 4 | 20 | |
| Adventurer Satchel | 4 | 22 | |
| Worn Backpack | 4 | — | Starter New character |
| Wayfarer's Bag | 6 | 22 | Drop High Priestess Kaex |
| Cave Bag | 6 | 12 | Drop Worm Quest A Dangerous Cave |
| Aetherial Bag | 6 | 16 | |
| Graymantle Backpack | 6 | 18 | Crafting Crafting |
| Journeyman Backpack | 8 | 30 | Drop Vexxna |
| Giant Strongbox | 12 | 38 | Drop Troll King Grimlok |
| Giant Satchel | 12 | 43 | |
| Winterhoard | 12 | 56 | Drop King Thrym |
| Mystic Bag | 14 | 13 | Crafting Crafting |
| Darin's Vault | 14 | 40 | |
| Duskwoven Pack | 14 | 55 | Drop Morwyn Bloodmoon |
| Ashwing Backpack | 14 | 59 | |
| Fabled Giant Strongbox | 14 | 54 |
New characters start with tab 1 unlocked. Additional tabs unlock in order. Banked gold is stored separately from carried gold. Depositing moves carried gold into the account vault and withdrawing moves it back to the character.
| Unlocking tab | Gold cost | Total slots |
|---|---|---|
| 1 | Free | 30 |
| 2 | 1,000 | 60 |
| 3 | 5,000 | 90 |
| 4 | 10,000 | 120 |
| 5 | 25,000 | 150 |
| 6 | 50,000 | 180 |
| 7 | 75,000 | 210 |
| 8 | 100,000 | 240 |
| 9 | 250,000 | 270 |
| 10 | 500,000 | 300 |
You need to own a house before you can use house chests. Each chest type opens one fixed account-wide storage section. A second chest of the same type gives another access point to that section, not another 30 slots.
Buying and placing chests
While inside a house you own, press H to open the house panel.
Choose a chest from that panel, confirm the purchase warning, then place it inside the buildable house area.
Place the selected chest with left click or F. Chests can be moved after placement without paying again.
Individual chests can be destroyed, but there is no chest resale flow. Selling the house removes placed furniture, while the account-wide chest items remain retrievable if you buy another house.
House locations
| House | Zone | Base price | Requirement | Map |
|---|---|---|---|---|
| Shadowglen Hideaway | The Molten Summit | 20,000 | Dark Alliance 21,000 | Map |
| Heartwood Grove | Twilight Forest | 24,000 | Elven Kingdom 21,000 | Map |
| Nightfall Refuge | The Molten Summit | 24,000 | Dark Alliance 21,000 | Map |
| Eversong Retreat | Twilight Forest | 30,000 | Elven Kingdom 21,000 | Map |
| Harbor House | Crescent Coast | 30,000 | Army of Order 21,000 | Map |
| Warmrock Retreat | Everfrost | 32,000 | Children of Illithor 21,000 | Map |
| Seabreeze Manor | Crescent Coast | 36,000 | Army of Order 21,000 | Map |
| Stoneheart Haven | Everfrost | 40,000 | Children of Illithor 21,000 | Map |
| Snowtail Haven | Northern Wastes | 50,000 | Ancient Gods 21,000 | Map |
Chest sections
| Chest | Slots | Cost |
|---|---|---|
| Wooden Chest | 0-29 | 5,000 |
| Blue Chest | 60-89 | 10,000 |
| Red Chest | 30-59 | 20,000 |
| Stone Chest | 90-119 | 50,000 |
| Granite Chest | 120-149 | 80,000 |
| Sturdy Chest | 150-179 | 85,000 |
| Rustic Chest | 180-209 | 90,000 |
| Guardian Box | 210-239 | 100,000 |
Slot choice, stack handling, splitting, swaps, and deletion rules.
- New items try base carried slots first, then unlocked backpack slots.
- Matching stacks merge up to the target stack limit.
- Shift-drag splits half a stack into an empty target slot.
- Other carried-item drags swap source and destination slots.
- Non-destroyable items cannot be deleted.
Every vendor keeps a temporary buyback queue.
Selling an item to any vendor keeps a copy of that stack in the vendor's buyback list for 10 minutes. Returning to the same vendor lets you re-buy the stack for the same gold the vendor paid you (no markup).
- Each vendor stores at most 20 stacks. Oldest stacks fall off when the queue is full.
- Buyback entries expire 10 minutes after the sale.
- Buyback works at every NPC that buys items, including faction vendors and adventurer merchants.
How loot moves from enemies and containers into character storage.
- Loot pickup requires 2.4-unit range.
- Gold goes directly to carried gold.
- Nearby party members split gold pickups.
- Keys go to key storage.
- Items that match an active GatherQuest objective are consumed on pickup when they advance that quest.
- GatherInventoryQuest objectives update after the item is added to inventory, and the item is not consumed by that quest update.
- When more than one player can loot the same enemy, NPC, or world loot chest, uncommon-or-better items, keys, chest keys, items worth more than 200 gold, and XP potions use group rolls instead of direct pickup. Enemy loot also rolls monster merge drops and scrolls. Quest-only items are excluded.
Inventory-adjacent rules for equipped gear durability and remains.
- Equipped gear uses 16 slots.
- Equipment starts with 10 durability.
- Death reduces equipped item durability by 1.
- Broken equipped gear remains equipped but stops contributing while durability is depleted.
- Mining consumes pickaxe durability. A 0-durability pickaxe remains in inventory but cannot be used for mining until repaired.
- Player remains last 900 seconds.