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Hunter's Sigil

Spell

Appearance

Hunter's Sigil icon

Description

Skill Type
Single-target debuff
Effect
−50 − 10 × (rank − 1) AC (−50% of mercenary STR), 30s

Cost & Timing

Mana Cost
50 + 5 × (rank − 1)
Cast Time
0.6s
Cooldown
30s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 0.6s cast into 0.48s.

Buff/Debuff Effects

Does not stack with Ranger's Mark, Rupture or Tangle Trap. The newest one replaces the others. How effects stack

Duration
30s
Armor Class
−50 − 10 × (rank − 1)

Rank Scaling

RankMana CostArmor Class
150−50
255−60
360−70
465−80
570−90
675−100
780−110
885−120
990−130
1095−140
11100−150
12105−160
13110−170
14115−180
15120−190
16125−200
17130−210
18135−220
19140−230
20145−240
21150−250
22155−260
23160−270
24165−280
25170−290
26175−300
27180−310
28185−320
29190−330
30195−340

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Debuff Scaling

Ranger mercenary

Skill Armor Class reduction
50 at rank 1, +10 per rank (340 at rank 30)
Strength Armor Class reduction
Strength × 50%,
Armor Class reduction
Skill Armor Class reduction + Strength Armor Class reduction

Example ,rank 12,the mercenary's 100 Strength

210 Armor Class reduction

Skill Armor Class reduction: 50 + 10 × (12 − 1) = 160

Strength Armor Class reduction: 100 × 50% = 50,

Armor Class reduction: 160 + 50 = 210

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Resist Chance

Each point of the target's Armor Class adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.

This debuff has no effect on monsters whose pages list Immune to Debuffs.

Used by Pets