Hunter's Sigil
SpellAppearance
Description
- Skill Type
- Single-target debuff
- Effect
- −50 − 10 × (rank − 1) AC (−50% of mercenary STR), 30s
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
50 mana 8 yd range
0.6s cast 30s cooldown
Apply Hunter's Sigil to the target, lowering their AC by 50, making him more susceptible to physical attacks for 30s.
Cost & Timing
- Mana Cost
- 50 + 5 × (rank − 1)
- Cast Time
- 0.6s
- Cooldown
- 30s
- Range
- 8 yd
The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 0.6s cast into 0.48s.
Buff/Debuff Effects
Does not stack with Ranger's Mark, Rupture or Tangle Trap. The newest one replaces the others. How effects stack
- Duration
- 30s
- Armor Class
- −50 − 10 × (rank − 1)
Rank Scaling
| Rank | Mana Cost | Armor Class |
|---|---|---|
| 1 | 50 | −50 |
| 2 | 55 | −60 |
| 3 | 60 | −70 |
| 4 | 65 | −80 |
| 5 | 70 | −90 |
| 6 | 75 | −100 |
| 7 | 80 | −110 |
| 8 | 85 | −120 |
| 9 | 90 | −130 |
| 10 | 95 | −140 |
| 11 | 100 | −150 |
| 12 | 105 | −160 |
| 13 | 110 | −170 |
| 14 | 115 | −180 |
| 15 | 120 | −190 |
| 16 | 125 | −200 |
| 17 | 130 | −210 |
| 18 | 135 | −220 |
| 19 | 140 | −230 |
| 20 | 145 | −240 |
| 21 | 150 | −250 |
| 22 | 155 | −260 |
| 23 | 160 | −270 |
| 24 | 165 | −280 |
| 25 | 170 | −290 |
| 26 | 175 | −300 |
| 27 | 180 | −310 |
| 28 | 185 | −320 |
| 29 | 190 | −330 |
| 30 | 195 | −340 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Debuff Scaling
Ranger mercenary
- Skill Armor Class reduction
- 50 at rank 1, +10 per rank (340 at rank 30)
- Strength Armor Class reduction
- Strength × 50%,
- Armor Class reduction
- Skill Armor Class reduction + Strength Armor Class reduction
Example ,rank 12,the mercenary's 100 Strength
210 Armor Class reduction
Skill Armor Class reduction: 50 + 10 × (12 − 1) = 160
Strength Armor Class reduction: 100 × 50% = 50,
Armor Class reduction: 160 + 50 = 210
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Resist Chance
Each point of the target's Armor Class adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.
This debuff has no effect on monsters whose pages list Immune to Debuffs.