Explorer Shot
Weapon StrikeAppearance
Description
- Skill Type
- Single-target projectile
- Effect
- attack power + 150% of DEX + 10 × rank physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
Requires Bow
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 1s
- Range
- 8 yd
Haste shortens this skill's cooldown for mercenaries.
Damage
- Skill damage
- 10 × rank
- Damage Type
- Physical
Rank Scaling
| Rank | Skill damage |
|---|---|
| 1 | 10 |
| 2 | 20 |
| 3 | 30 |
| 4 | 40 |
| 5 | 50 |
| 6 | 60 |
| 7 | 70 |
| 8 | 80 |
| 9 | 90 |
| 10 | 100 |
| 11 | 110 |
| 12 | 120 |
| 13 | 130 |
| 14 | 140 |
| 15 | 150 |
| 16 | 160 |
| 17 | 170 |
| 18 | 180 |
| 19 | 190 |
| 20 | 200 |
| 21 | 210 |
| 22 | 220 |
| 23 | 230 |
| 24 | 240 |
| 25 | 250 |
| 26 | 260 |
| 27 | 270 |
| 28 | 280 |
| 29 | 290 |
| 30 | 300 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Skill Damage
Ranger mercenary
Attack Power is the value in the mercenary's equipment window.
Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.
- Dexterity contribution
- 150% of Dexterity above 0,
- Skill damage
- 10 at rank 1, +10 per rank (300 at rank 30)
- Damage before defenses
- Attack Power + Dexterity contribution + Skill damage
Example ,rank 12,the mercenary's 200 Attack Power,the mercenary's 100 Dexterity
470 damage before the target's defenses
Dexterity contribution: 100 × 150% = 150,
Skill damage: 10 + 10 × (12 − 1) = 120
Damage before defenses: 200 + 150 + 120 = 470
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.