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Explorer Shot

Weapon Strike

Appearance

Explorer Shot icon

Description

Skill Type
Single-target projectile
Effect
attack power + 150% of DEX + 10 × rank physical dmg

Cost & Timing

Cast Time
0.8s
Cooldown
1s
Range
8 yd

Haste shortens this skill's cooldown for mercenaries.

Damage

Skill damage
10 × rank
Damage Type
Physical

Rank Scaling

RankSkill damage
110
220
330
440
550
660
770
880
990
10100
11110
12120
13130
14140
15150
16160
17170
18180
19190
20200
21210
22220
23230
24240
25250
26260
27270
28280
29290
30300

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Ranger mercenary

Attack Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Dexterity contribution
150% of Dexterity above 0,
Skill damage
10 at rank 1, +10 per rank (300 at rank 30)
Damage before defenses
Attack Power + Dexterity contribution + Skill damage

Example ,rank 12,the mercenary's 200 Attack Power,the mercenary's 100 Dexterity

470 damage before the target's defenses

Dexterity contribution: 100 × 150% = 150,

Skill damage: 10 + 10 × (12 − 1) = 120

Damage before defenses: 200 + 150 + 120 = 470

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

Used by Pets