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Stunshot

Appearance

Stunshot icon

Description

Skill Type
Single-target projectile
Effect
attack power + 150% of DEX + 50 × rank physical dmg, 1% × rank stun (1s)

Cost & Timing

Mana Cost
10 × rank
Cast Time
0.8s
Cooldown
30s
Range
8 yd

Damage

Skill damage
50 × rank
Damage Type
Physical

Crowd Control

Stun Chance
1% × rank
Stun Duration
1s

Rank Scaling

RankSkill damageMana CostStun Chance
150101%
2100202%
3150303%
4200404%
5250505%
6300606%
7350707%
8400808%
9450909%
1050010010%
1155011011%
1260012012%
1365013013%
1470014014%
1575015015%
1680016016%
1785017017%
1890018018%
1995019019%
201 00020020%
211 05021021%
221 10022022%
231 15023023%
241 20024024%
251 25025025%
261 30026026%
271 35027027%
281 40028028%
291 45029029%
301 50030030%

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Ranger mercenary

Attack Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Dexterity contribution
150% of Dexterity above 0,
Skill damage
50 at rank 1, +50 per rank (1 500 at rank 30)
Damage before defenses
Attack Power + Dexterity contribution + Skill damage

Example ,rank 12,the mercenary's 200 Attack Power,the mercenary's 100 Dexterity

950 damage before the target's defenses

Dexterity contribution: 100 × 150% = 150,

Skill damage: 50 + 50 × (12 − 1) = 600

Damage before defenses: 200 + 150 + 600 = 950

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

Stun

A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.

Used by Pets