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Final Vigil

Appearance

Final Vigil icon

Description

Skill Type
Single-target projectile
Effect
(attack power + 150% of DEX + 1) × (100% + 10% × (rank − 1)) physical dmg

Cost & Timing

Cast Time
0.8s
Cooldown
15s
Range
8 yd

Damage

Skill damage
1
Damage %
100% + 10% × (rank − 1)
Damage Type
Physical

Rank Scaling

RankDamage %
1100%
2110%
3120%
4130%
5140%
6150%
7160%
8170%
9180%
10190%
11200%
12210%
13220%
14230%
15240%
16250%
17260%
18270%
19280%
20290%
21300%
22310%
23320%
24330%
25340%
26350%
27360%
28370%
29380%
30390%

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Ranger mercenary

Attack Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Dexterity contribution
150% of Dexterity above 0,
Skill damage
1
Combined damage
Attack Power + Dexterity contribution + Skill damage
Damage %
100% at rank 1, +10% per rank (390% at rank 30)
Damage before defenses
Combined damage × Damage %,

Example ,rank 12,the mercenary's 200 Attack Power,the mercenary's 100 Dexterity

737 damage before the target's defenses

Dexterity contribution: 100 × 150% = 150,

Combined damage: 200 + 150 + 1 = 351

Damage %: 100% + 10% × (12 − 1) = 210%

Damage before defenses: 351 × 210% = 737,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

Used by Pets