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Gale Burst

Spell Weapon Strike

Appearance

Gale Burst icon

Description

Skill Type
Single-target projectile
Effect
spell power + 12 × rank magic dmg

Cost & Timing

Mana Cost
1 × rank
Cast Time
1s
Cooldown
2s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1s cast into 0.8s.

Damage

Skill damage
12 × rank
Damage Type
Magic

Rank Scaling

RankSkill damageMana Cost
1121
2242
3363
4484
5605
6726
7847
8968
91089
1012010
1113211
1214412
1315613
1416814
1518015
1619216
1720417
1821618
1922819
2024020
2125221
2226422
2327623
2428824
2530025
2631226
2732427
2833628
2934829
3036030

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Druid mercenary

Spell Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Skill damage
12 at rank 1, +12 per rank (360 at rank 30)
Damage before defenses
Spell Power + Skill damage

Example ,rank 12,the mercenary's 200 Spell Power

344 damage before the target's defenses

Skill damage: 12 + 12 × (12 − 1) = 144

Damage before defenses: 200 + 144 = 344

The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Used by Pets