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Swift Bloom

Spell

Appearance

Swift Bloom icon

Description

Skill Type
Single-target buff
Effect
15 × rank hp/s (0.4% more per mercenary WIS), 4s + 0.1s × (rank − 1)

Cost & Timing

Mana Cost
20 + 3 × (rank − 1)
Cast Time
1.2s
Cooldown
0.1s
Range
16 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.2s cast into 0.96s.

Buff/Debuff Effects

Duration
4s + 0.1s × (rank − 1)
Health/sec
15 × rank

Rank Scaling

RankDurationMana CostHealth Regeneration
14s20+15
24.1s23+30
34.2s26+45
44.3s29+60
54.4s32+75
64.5s35+90
74.6s38+105
84.7s41+120
94.8s44+135
104.9s47+150
115s50+165
125.1s53+180
135.2s56+195
145.3s59+210
155.4s62+225
165.5s65+240
175.6s68+255
185.7s71+270
195.8s74+285
205.9s77+300
216s80+315
226.1s83+330
236.2s86+345
246.3s89+360
256.4s92+375
266.5s95+390
276.6s98+405
286.7s101+420
296.8s104+435
306.9s107+450

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Buff Scaling

Druid mercenary

Skill Health Regeneration
15 at rank 1, +15 per rank (450 at rank 30)
Wisdom percentage
0.4% per point of Wisdom above 0, at most 500%
Wisdom healing
Skill Health Regeneration × Wisdom percentage,
Health Regeneration
Skill Health Regeneration + Wisdom healing

Example ,rank 12,the mercenary's 100 Wisdom

252 Health Regeneration

Skill Health Regeneration: 15 + 15 × (12 − 1) = 180

Wisdom percentage: 100 × 0.4% = 40%

Wisdom healing: 180 × 40% = 72,

Health Regeneration: 180 + 72 = 252

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

A tick that heals more than 3 Hit Points can be critical and heal 150%, rounded. The chance is the caster's Critical Strike when the buff started.

Used by Pets