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Light of the Heavens

Spell

Appearance

Light of the Heavens icon

Description

Skill Type
Area heal
Effect
heals itself & every companion & mercenary within 16 yd, not players, 1 000 + 300 × (rank − 1) hp (0.4% more per mercenary WIS)

Requirements

Class Skill Points Already Spent
30
Prerequisite
Resurrection Rank 1

Cost & Timing

Mana Cost
500 + 100 × (rank − 1)
Cast Time
1.8s
Cooldown
10s
Range
16 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.8s cast into 1.44s.

Healing

Heals Health
1 000 + 300 × (rank − 1)

Rank Scaling

RankMana CostHeals Hit Points
15001 000
26001 300
37001 600
48001 900
59002 200
61 0002 500

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 6

Skill rank 6

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12, limited to rank 6

Healing

Cleric mercenary

Skill healing
1 000 at rank 1, +300 per rank (2 500 at rank 6)
Wisdom percentage
0.4% per point of Wisdom above 0, at most 500%
Wisdom healing
Skill healing × Wisdom percentage,
Hit Points restored
Skill healing + Wisdom healing

Example ,rank 6,the mercenary's 100 Wisdom

Restores 3 500 Hit Points before critical heals

Skill healing: 1 000 + 300 × (6 − 1) = 2 500

Wisdom percentage: 100 × 0.4% = 40%

Wisdom healing: 2 500 × 40% = 1 000,

Hit Points restored: 2 500 + 1 000 = 3 500

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The mercenary uses its own Wisdom, shown in its equipment window. A Ranger mercenary does not triple it.

Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike. An area heal is critical for all recipients or none.

Used by Pets