Light of the Heavens
SpellAppearance
Description
- Skill Type
- Area heal
- Effect
- heals itself & every companion & mercenary within 16 yd, not players, 1 000 + 300 × (rank − 1) hp (0.4% more per mercenary WIS)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
500 mana 16 yd range
1.8s cast 10s cooldown
Unleashes a divine aura that restores 1 000 health points to all nearby allies.
Requirements
- Class Skill Points Already Spent
- 30
- Prerequisite
- Resurrection Rank 1
Cost & Timing
- Mana Cost
- 500 + 100 × (rank − 1)
- Cast Time
- 1.8s
- Cooldown
- 10s
- Range
- 16 yd
The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.8s cast into 1.44s.
Healing
- Heals Health
- 1 000 + 300 × (rank − 1)
Rank Scaling
| Rank | Mana Cost | Heals Hit Points |
|---|---|---|
| 1 | 500 | 1 000 |
| 2 | 600 | 1 300 |
| 3 | 700 | 1 600 |
| 4 | 800 | 1 900 |
| 5 | 900 | 2 200 |
| 6 | 1 000 | 2 500 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 6
Skill rank 6
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12, limited to rank 6
Healing
Cleric mercenary
- Skill healing
- 1 000 at rank 1, +300 per rank (2 500 at rank 6)
- Wisdom percentage
- 0.4% per point of Wisdom above 0, at most 500%
- Wisdom healing
- Skill healing × Wisdom percentage,
- Hit Points restored
- Skill healing + Wisdom healing
Example ,rank 6,the mercenary's 100 Wisdom
Restores 3 500 Hit Points before critical heals
Skill healing: 1 000 + 300 × (6 − 1) = 2 500
Wisdom percentage: 100 × 0.4% = 40%
Wisdom healing: 2 500 × 40% = 1 000,
Hit Points restored: 2 500 + 1 000 = 3 500
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The mercenary uses its own Wisdom, shown in its equipment window. A Ranger mercenary does not triple it.
Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike. An area heal is critical for all recipients or none.