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Divine Smite

Spell Weapon Strike

Appearance

Divine Smite icon

Description

Skill Type
Single-target projectile
Effect
spell power + 10 × rank magic dmg

Cost & Timing

Mana Cost
1 × rank
Cast Time
1.2s
Cooldown
2s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.2s cast into 0.96s.

Damage

Skill damage
10 × rank
Damage Type
Magic

Rank Scaling

RankSkill damageMana Cost
1101
2202
3303
4404
5505
6606
7707
8808
9909
1010010
1111011
1212012
1313013
1414014
1515015
1616016
1717017
1818018
1919019
2020020
2121021
2222022
2323023
2424024
2525025
2626026
2727027
2828028
2929029
3030030

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Cleric mercenary

Spell Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Skill damage
10 at rank 1, +10 per rank (300 at rank 30)
Damage before defenses
Spell Power + Skill damage

Example ,rank 12,the mercenary's 200 Spell Power

320 damage before the target's defenses

Skill damage: 10 + 10 × (12 − 1) = 120

Damage before defenses: 200 + 120 = 320

The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Used by Pets