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Healing Light

Spell

Appearance

Healing Light icon

Description

Skill Type
Single-target heal
Effect
1 000 + 150 × (rank − 1) hp (0.4% more per mercenary WIS)

Cost & Timing

Mana Cost
15 × rank
Cast Time
2.5s
Cooldown
1s
Range
10 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 2.5s cast into 2s.

Healing

Heals Health
1 000 + 150 × (rank − 1)
Target
Self & Others

Rank Scaling

RankMana CostHeals Hit Points
1151 000
2301 150
3451 300
4601 450
5751 600
6901 750
71051 900
81202 050
91352 200
101502 350
111652 500
121802 650
131952 800
142102 950
152253 100
162403 250
172553 400
182703 550
192853 700
203003 850
213154 000
223304 150
233454 300
243604 450
253754 600
263904 750
274054 900
284205 050
294355 200
304505 350

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Healing

Cleric mercenary

Skill healing
1 000 at rank 1, +150 per rank (5 350 at rank 30)
Wisdom percentage
0.4% per point of Wisdom above 0, at most 500%
Wisdom healing
Skill healing × Wisdom percentage,
Hit Points restored
Skill healing + Wisdom healing

Example ,rank 12,the mercenary's 100 Wisdom

Restores 3 710 Hit Points before critical heals

Skill healing: 1 000 + 150 × (12 − 1) = 2 650

Wisdom percentage: 100 × 0.4% = 40%

Wisdom healing: 2 650 × 40% = 1 060,

Hit Points restored: 2 650 + 1 060 = 3 710

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The mercenary uses its own Wisdom, shown in its equipment window. A Ranger mercenary does not triple it.

Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike.

Used by Pets