Healing Light
SpellAppearance
Description
- Skill Type
- Single-target heal
- Effect
- 1 000 + 150 × (rank − 1) hp (0.4% more per mercenary WIS)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
15 mana 10 yd range
2.5s cast 1s cooldown
Heals an ally for 1 000 hit points.
Cost & Timing
- Mana Cost
- 15 × rank
- Cast Time
- 2.5s
- Cooldown
- 1s
- Range
- 10 yd
The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 2.5s cast into 2s.
Healing
- Heals Health
- 1 000 + 150 × (rank − 1)
- Target
- Self & Others
Rank Scaling
| Rank | Mana Cost | Heals Hit Points |
|---|---|---|
| 1 | 15 | 1 000 |
| 2 | 30 | 1 150 |
| 3 | 45 | 1 300 |
| 4 | 60 | 1 450 |
| 5 | 75 | 1 600 |
| 6 | 90 | 1 750 |
| 7 | 105 | 1 900 |
| 8 | 120 | 2 050 |
| 9 | 135 | 2 200 |
| 10 | 150 | 2 350 |
| 11 | 165 | 2 500 |
| 12 | 180 | 2 650 |
| 13 | 195 | 2 800 |
| 14 | 210 | 2 950 |
| 15 | 225 | 3 100 |
| 16 | 240 | 3 250 |
| 17 | 255 | 3 400 |
| 18 | 270 | 3 550 |
| 19 | 285 | 3 700 |
| 20 | 300 | 3 850 |
| 21 | 315 | 4 000 |
| 22 | 330 | 4 150 |
| 23 | 345 | 4 300 |
| 24 | 360 | 4 450 |
| 25 | 375 | 4 600 |
| 26 | 390 | 4 750 |
| 27 | 405 | 4 900 |
| 28 | 420 | 5 050 |
| 29 | 435 | 5 200 |
| 30 | 450 | 5 350 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Healing
Cleric mercenary
- Skill healing
- 1 000 at rank 1, +150 per rank (5 350 at rank 30)
- Wisdom percentage
- 0.4% per point of Wisdom above 0, at most 500%
- Wisdom healing
- Skill healing × Wisdom percentage,
- Hit Points restored
- Skill healing + Wisdom healing
Example ,rank 12,the mercenary's 100 Wisdom
Restores 3 710 Hit Points before critical heals
Skill healing: 1 000 + 150 × (12 − 1) = 2 650
Wisdom percentage: 100 × 0.4% = 40%
Wisdom healing: 2 650 × 40% = 1 060,
Hit Points restored: 2 650 + 1 060 = 3 710
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The mercenary uses its own Wisdom, shown in its equipment window. A Ranger mercenary does not triple it.
Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike.