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Frostbite Strike

Spell

Appearance

Frostbite Strike icon

Description

Skill Type
Single-target projectile
Effect
spell power + 60 × rank cold dmg, 1% × rank stun (1s)

Cost & Timing

Mana Cost
15 × rank
Cast Time
1s
Cooldown
30s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1s cast into 0.8s.

Damage

Skill damage
60 × rank
Damage Type
Cold

Crowd Control

Stun Chance
1% × rank
Stun Duration
1s

Rank Scaling

RankSkill damageMana CostStun Chance
160151%
2120302%
3180453%
4240604%
5300755%
6360906%
74201057%
84801208%
95401359%
1060015010%
1166016511%
1272018012%
1378019513%
1484021014%
1590022515%
1696024016%
171 02025517%
181 08027018%
191 14028519%
201 20030020%
211 26031521%
221 32033022%
231 38034523%
241 44036024%
251 50037525%
261 56039026%
271 62040527%
281 68042028%
291 74043529%
301 80045030%

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Wizard mercenary

Spell Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Skill damage
60 at rank 1, +60 per rank (1 800 at rank 30)
Damage before defenses
Spell Power + Skill damage

Example ,rank 12,the mercenary's 200 Spell Power

920 damage before the target's defenses

Skill damage: 60 + 60 × (12 − 1) = 720

Damage before defenses: 200 + 720 = 920

The target's Cold Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Cold Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Stun

A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.

Used by Pets