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Arcane Shackles

Spell

Appearance

Arcane Shackles icon

Description

Skill Type
Single-target debuff
Effect
−1.5 speed, 15 × rank magic dmg/s (+125% of mercenary INT), 15s

Cost & Timing

Mana Cost
20 × rank
Cast Time
1.5s
Cooldown
30s
Range
8 yd

The mercenary's Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.5s cast into 1.2s.

Buff/Debuff Effects

Duration
15s
Movement Speed
−1.5
Damage/sec
15 × rank

Rank Scaling

RankMana CostMagic damage per second
12015
24030
36045
48060
510075
612090
7140105
8160120
9180135
10200150
11220165
12240180
13260195
14280210
15300225
16320240
17340255
18360270
19380285
20400300
21420315
22440330
23460345
24480360
25500375
26520390
27540405
28560420
29580435
30600450

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Debuff Scaling

Wizard mercenary

Skill Damage per second
15 at rank 1, +15 per rank (450 at rank 30)
Intelligence damage
Intelligence × 125%,
Damage per second
Skill Damage per second + Intelligence damage

Example ,rank 12,the mercenary's 100 Intelligence

305 damage per second before the target's defenses

Skill Damage per second: 15 + 15 × (12 − 1) = 180

Intelligence damage: 100 × 125% = 125,

Damage per second: 180 + 125 = 305

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Resist Chance

Each point of the target's Magic Resist adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.

The target's Magic Resist reduces each damage tick by 0.05% per point, up to 90%. See damage-over-time calculations.

Immune to Debuffs does not stop this debuff.

Used by Pets