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Dazing Shot

Tier 1 Max Rank 5 How ranks are learned

Appearance

Dazing Shot icon

Description

Skill Type
Single-target projectile
Effect
attack power + 150% of DEX − main-hand base dmg + 10 × rank physical dmg, 20% + 10% × (rank − 1) stun (2s)

Requirements

Tier Limit
2 Tier 1 skills
Class Skill Points Already Spent
10
Required Weapon
Bow

Cost & Timing

Cast Time
0.8s
Cooldown
15s
Range
8 yd

Damage

Skill damage
10 × rank
Damage Type
Physical

Crowd Control

Stun Chance
20% + 10% × (rank − 1)
Stun Duration
2s

Rank Scaling

RankSkill damageStun Chance
11020%
22030%
33040%
44050%
55060%

Mechanics

Skill Damage

Ranger

Attack Power is the value in your character window.

Enter your main-hand weapon's Base Damage from its tooltip.

Dexterity contribution
150% of Dexterity above 0,
Skill damage
10 at rank 1, +10 per rank (50 at rank 5)
Damage before defenses
Attack Power + Dexterity contribution + Skill damage − main-hand weapon Base Damage

Example ,rank 5,200 Attack Power,100 Dexterity,30 main-hand weapon Base Damage

370 damage before the target's defenses

Dexterity contribution: 100 × 150% = 150,

Skill damage: 10 + 10 × (5 − 1) = 50

Damage before defenses: 200 + 150 + 50 − 30 = 370

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

Stun

A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.

Learned by Classes