Dazing Shot
Appearance
Description
- Skill Type
- Single-target projectile
- Effect
- attack power + 150% of DEX − main-hand base dmg + 10 × rank physical dmg, 20% + 10% × (rank − 1) stun (2s)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
Requires Bow 15s cooldown
Launch a precise arrow, dealing 10 physical damage and stunning the target (20%) for 2s.
Requirements
- Tier Limit
- 2 Tier 1 skills
- Class Skill Points Already Spent
- 10
- Required Weapon
- Bow
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 15s
- Range
- 8 yd
Damage
- Skill damage
- 10 × rank
- Damage Type
- Physical
Crowd Control
- Stun Chance
- 20% + 10% × (rank − 1)
- Stun Duration
- 2s
Rank Scaling
| Rank | Skill damage | Stun Chance |
|---|---|---|
| 1 | 10 | 20% |
| 2 | 20 | 30% |
| 3 | 30 | 40% |
| 4 | 40 | 50% |
| 5 | 50 | 60% |
Mechanics
Skill Damage
Ranger
Attack Power is the value in your character window.
Enter your main-hand weapon's Base Damage from its tooltip.
- Dexterity contribution
- 150% of Dexterity above 0,
- Skill damage
- 10 at rank 1, +10 per rank (50 at rank 5)
- Damage before defenses
- Attack Power + Dexterity contribution + Skill damage − main-hand weapon Base Damage
Example ,rank 5,200 Attack Power,100 Dexterity,30 main-hand weapon Base Damage
370 damage before the target's defenses
Dexterity contribution: 100 × 150% = 150,
Skill damage: 10 + 10 × (5 − 1) = 50
Damage before defenses: 200 + 150 + 50 − 30 = 370
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.
Stun
A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.