Archer Shot
Weapon StrikeAppearance
Description
- Skill Type
- Single-target projectile
- Effect
- attack power + 150% of DEX − main-hand base dmg + 1 + 4 × (rank − 1) physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
Requires Bow8 yd range
Requirements
- Required Weapon
- Bow
Cost & Timing
- Cast Time
- 0.8s
- Range
- 8 yd
Haste shortens the wait between your auto attacks.
Damage
- Skill damage
- 1 + 4 × (rank − 1)
- Damage Type
- Physical
Rank Scaling
| Rank | Skill damage |
|---|---|
| 1 | 1 |
| 2 | 5 |
| 3 | 9 |
| 4 | 13 |
| 5 | 17 |
Mechanics
Skill Damage
Ranger
Attack Power is the value in your character window.
Enter your main-hand weapon's Base Damage from its tooltip.
- Dexterity contribution
- 150% of Dexterity above 0,
- Skill damage
- 1 at rank 1, +4 per rank (17 at rank 5)
- Damage before defenses
- Attack Power + Dexterity contribution + Skill damage − main-hand weapon Base Damage
Example ,rank 5,200 Attack Power,100 Dexterity,30 main-hand weapon Base Damage
337 damage before the target's defenses
Dexterity contribution: 100 × 150% = 150,
Skill damage: 1 + 4 × (5 − 1) = 17
Damage before defenses: 200 + 150 + 17 − 30 = 337
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.
With Wild Strike active, the Ranger's next hit deals 10% more per Wild Strike rank, rounded, as Magic damage against Magic Resist. Apply this bonus after the calculation above.