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Archer Shot

Weapon Strike
Base Max Rank 5 How ranks are learned

Appearance

Archer Shot icon

Description

Skill Type
Single-target projectile
Effect
attack power + 150% of DEX − main-hand base dmg + 1 + 4 × (rank − 1) physical dmg

Requirements

Required Weapon
Bow

Cost & Timing

Cast Time
0.8s
Range
8 yd

Haste shortens the wait between your auto attacks.

Damage

Skill damage
1 + 4 × (rank − 1)
Damage Type
Physical

Rank Scaling

RankSkill damage
11
25
39
413
517

Mechanics

Skill Damage

Ranger

Attack Power is the value in your character window.

Enter your main-hand weapon's Base Damage from its tooltip.

Dexterity contribution
150% of Dexterity above 0,
Skill damage
1 at rank 1, +4 per rank (17 at rank 5)
Damage before defenses
Attack Power + Dexterity contribution + Skill damage − main-hand weapon Base Damage

Example ,rank 5,200 Attack Power,100 Dexterity,30 main-hand weapon Base Damage

337 damage before the target's defenses

Dexterity contribution: 100 × 150% = 150,

Skill damage: 1 + 4 × (5 − 1) = 17

Damage before defenses: 200 + 150 + 17 − 30 = 337

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

With Wild Strike active, the Ranger's next hit deals 10% more per Wild Strike rank, rounded, as Magic damage against Magic Resist. Apply this bonus after the calculation above.

Learned by Classes