Battlefield Restoration
Spell Veteran Targets Mercenaries Max Level 10
Description
- Skill Type
- Area Heal
- Effect
- 1,400 (+400/lvl) hp, 1,000 (+250/lvl) mana
{NAME}
Lvl {LEVEL}
{CASTTIME} cast {COOLDOWN} cooldown
Mends all nearby mercenaries, restoring {HEALSHEALTH} health and replenishing {HEALSMANA} resource points.
Lvl {LEVEL}
{CASTTIME} cast {COOLDOWN} cooldown
Mends all nearby mercenaries, restoring {HEALSHEALTH} health and replenishing {HEALSMANA} resource points.
Cost & Timing
- Cast Time
- 0.5s
- Cooldown
- 60s
- Range
- 12 yd
Healing
- Heals Health
- 1,400 (+400/lvl)
- Heals Mana
- 1,000 (+250/lvl)
Level Scaling
| Skill Level | Heals Health | Heals Mana |
|---|---|---|
| 1 | 1,400 | 1,000 |
| 2 | 1,800 | 1,250 |
| 3 | 2,200 | 1,500 |
| 4 | 2,600 | 1,750 |
| 5 | 3,000 | 2,000 |
| 6 | 3,400 | 2,250 |
| 7 | 3,800 | 2,500 |
| 8 | 4,200 | 2,750 |
| 9 | 4,600 | 3,000 |
| 10 | 5,000 | 3,250 |
Mechanics
Healing Formula
Cleric (player), Druid (player), Rogue (player), Warrior (player), Wizard (player)
Final Heal = Base Heal + round(Base Heal × min(WIS × 0.004, 5.0))
Ranger (player)
Final Heal = Base Heal + round(Base Heal × min(WIS × 3 × 0.004, 5.0))
Effective Cast Time = castTime − (castTime × spellHaste)