Battlefield Restoration
Veteran Targets MercenariesAppearance
Description
- Skill Type
- Area heal
- Effect
- heals your mercenaries at any distance, 1 400 + 400 × (rank − 1) hp (0.4% more per WIS, Rangers 1.2% more), 1 000 + 250 × (rank − 1) mana or rage
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
0.1s cast 1m 30s cooldown
Mends all nearby mercenaries, restoring 1 400 health and replenishing 1 000 resource points.
Cost & Timing
- Cast Time
- 0.1s
- Cooldown
- 90s
Healing
- Heals Health
- 1 400 + 400 × (rank − 1)
- Heals Mana
- 1 000 + 250 × (rank − 1)
Rank Scaling
| Rank | Heals Hit Points | Heals Mana |
|---|---|---|
| 1 | 1 400 | 1 000 |
| 2 | 1 800 | 1 250 |
| 3 | 2 200 | 1 500 |
| 4 | 2 600 | 1 750 |
| 5 | 3 000 | 2 000 |
| 6 | 3 400 | 2 250 |
| 7 | 3 800 | 2 500 |
| 8 | 4 200 | 2 750 |
| 9 | 4 600 | 3 000 |
| 10 | 5 000 | 3 250 |
Mechanics
Healing
Warrior, Cleric, Rogue, Wizard, Druid, Bard, and Necromancer
- Skill healing
- 1 400 at rank 1, +400 per rank (5 000 at rank 10)
- Wisdom percentage
- 0.4% per point of Wisdom above 0, at most 500%
- Wisdom healing
- Skill healing × Wisdom percentage,
- Hit Points restored
- Skill healing + Wisdom healing
- Mana or Rage restored
- 1 000 at rank 1, +250 per rank (3 250 at rank 10)
Example ,rank 10,100 Wisdom
Restores 7 000 Hit Points and 3 250 Mana or Rage before critical heals
Skill healing: 1 400 + 400 × (10 − 1) = 5 000
Wisdom percentage: 100 × 0.4% = 40%
Wisdom healing: 5 000 × 40% = 2 000,
Hit Points restored: 5 000 + 2 000 = 7 000
Mana or Rage restored: 1 000 + 250 × (10 − 1) = 3 250
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike. Your Critical Strike is shown in the character window. An area heal is critical for all recipients or none.
Ranger
- Skill healing
- 1 400 at rank 1, +400 per rank (5 000 at rank 10)
- Wisdom percentage
- 1.2% per point of Wisdom above 0, at most 500%
- Wisdom healing
- Skill healing × Wisdom percentage,
- Hit Points restored
- Skill healing + Wisdom healing
- Mana or Rage restored
- 1 000 at rank 1, +250 per rank (3 250 at rank 10)
Example ,rank 10,100 Wisdom
Restores 11 000 Hit Points and 3 250 Mana or Rage before critical heals
Skill healing: 1 400 + 400 × (10 − 1) = 5 000
Wisdom percentage: 100 × 1.2% = 120%
Wisdom healing: 5 000 × 120% = 6 000,
Hit Points restored: 5 000 + 6 000 = 11 000
Mana or Rage restored: 1 000 + 250 × (10 − 1) = 3 250
Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike. Your Critical Strike is shown in the character window. An area heal is critical for all recipients or none.