Bosses (4)
| 57+ | 1 000 000+ | 1 | 8h | - | - | |
| 56+ | 600 000+ | 1 | 30m | 50% | - | |
| 55+ | 700 000+ | 1 | 5h | - | - | |
| 54+ | 600 000+ | 1 | 5h | - | - |
Elites (4)
| 55+ | 500 000+ | 1 | 30m | - | - | |
| 55+ | 100 000+ | 1 | 20m | 50% | Blocked | |
| 52+ | 90 000+ | 1 | 20m | 75% | - | |
| 50+ | 25 000+ | 1 | - | - | On Death |
Creatures (12)
| 50+ | 35 000+ | 16 | 10m 30s | - | - | |
| 50+ | 30 000+ | 8 | 7m 30s | - | - | |
| 50+ | 22 500+ | 1 | 15m | - | Blocked | |
| 50+ | 15 000+ | 55 | 9m | - | - | |
| 49+ | 19 600+ | 48 | 10m 30s | - | - | |
| 49+ | 7 350+ | 4 | 15m | - | - | |
| 46+ | 10 120+ | 7 | 9m | - | - | |
| 45+ | 11 250+ | 8 | 9m | - | - | |
| 45+ | 8 100+ | 22 | 7m 30s | - | - | |
| 42+ | 14 700+ | 10 | 10m 30s | - | - | |
| 40+ | 6 400+ | 25 | 9m | - | - | |
| 12+ | 300+ | 53 | 3m 45s | - | - |
Renewal Sage
Nivara Embermoon in Everfrost can reset respawn timers for monsters in this dungeon. The base fee is 3 500 gold before your Charisma discount (up to 25%).
NPCs (2)
Quest Giver | |
| - |
Chests (2)
| Icon | |||||
|---|---|---|---|---|---|
| Frostbound Chest Key | Large Bag of Gems ×1 | 100.0% | 4 items | 10m | |
| Rusty Chest Key | Large Bag of Gems ×1 | 100.0% | 4 items | 10m |
Traps (5)
| Embercoil Scourge | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
| Embercoil Scourge | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
| Teleports to Vault of the Vanished | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
| Teleports to Vault of the Vanished | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
| Teleports to Vault of the Vanished | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
Resources (2)
Plants (1)
- Heartflame x4
Minerals (1)
Regional Events
How regional events workLore
Rising from the depths of obscurity, the Vault of the Vanished stands as a foreboding construction of ancient, forbidden magic. Shrouded in mystery, this cursed stronghold once belonged to a coven of sorcerers who vanished without a trace after performing a dark ritual. Now, only the twisted remnants of their power remain, animating the vault’s defenses and drawing adventurers into its sinister embrace. Adventurers who enter the vault are met with increasingly perilous challenges as they ascend through its cursed levels. Animated armors patrol the corridors, spirits of the restless dead seek to claim intruders, and ghouls lurk in the shadows, waiting for their chance to strike. Each floor seems to pulse with the malevolent magic of the vanished sorcerers, as if the tower itself is alive, responding to the presence of the living.