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Vault of the Vanished

View on Map Dungeon
Level: 12 - 57 (median 49) Discovery XP: 150 Weather: None

Bosses (4)

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571 000 00018h--
56600 000130m50%-
55700 00015h--
54600 00015h--

Elites (4)

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55500 000130m--
55100 000120m50%Blocked
5290 000120m75%-
5025 0001--On Death

Creatures (12)

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50+35 000+1610m 30s--
5030 00087m 30s--
5022 500115m-Blocked
50+15 000+559m--
49+19 600+4810m 30s--
49+7 350+415m--
46+10 120+79m--
45+11 250+89m--
45+8 100+227m 30s--
42+14 700+1010m 30s--
40+6 400+259m--
12+300+533m 45s--

Renewal Sage

Nivara Embermoon in Everfrost can reset respawn timers for monsters in this dungeon. The base fee is 3 500 gold before your Charisma discount (up to 25%).

NPCs (2)

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Chests (2)

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Icon
Frostbound Chest KeyLarge Bag of Gems  ×1100.0%4 items10m
Rusty Chest KeyLarge Bag of Gems  ×1100.0%4 items10m

Traps (5)

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Embercoil ScourgeA disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically.
Embercoil ScourgeA disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically.
Teleports to Vault of the VanishedA disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically.
Teleports to Vault of the VanishedA disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically.
Teleports to Vault of the VanishedA disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically.

Resources (2)

Plants (1)

Minerals (1)

While Everfrost prospers after a regional event, monsters here give 15% more XP.

Lore

Rising from the depths of obscurity, the Vault of the Vanished stands as a foreboding construction of ancient, forbidden magic. Shrouded in mystery, this cursed stronghold once belonged to a coven of sorcerers who vanished without a trace after performing a dark ritual. Now, only the twisted remnants of their power remain, animating the vault’s defenses and drawing adventurers into its sinister embrace. Adventurers who enter the vault are met with increasingly perilous challenges as they ascend through its cursed levels. Animated armors patrol the corridors, spirits of the restless dead seek to claim intruders, and ghouls lurk in the shadows, waiting for their chance to strike. Each floor seems to pulse with the malevolent magic of the vanished sorcerers, as if the tower itself is alive, responding to the presence of the living.

Areas (6)

Vault of the Vanished: 1st Floor Vault of the Vanished: 2nd Floor Vault of the Vanished: 3rd Floor Vault of the Vanished: 4th Floor Vault of the Vanished: 5th Floor Vault of the Vanished: Basement

Connected Zones (1)