Summons
| What it does | How to get it | ||
|---|---|---|---|
| Slime | Pet | Follows you, no combat role | Slime Whistle |
| White Cat | Pet | Follows you, no combat role | White Cat Whistle |
| White Dog | Pet | Follows you, no combat role | White Dog Whistle |
How summons work
Companions
Fight beside you
- Slot
- Shared summon slot
- Active
- 1 companion or familiar
- Level
- Your level, up to level 50
- On death
- Summon it again
- Skills gain a rank every 10 veteran points.
- Companions follow the mercenary commands and stances.
- Press your active companion's summon key to send it to attack your target.
- Grave Fortitude increases your companions' maximum Hit Points by 2% to 20%, depending on rank. Your own maximum Hit Points are unchanged.
- Melee companions try to flank enemies. Ranged companions keep their distance and try to flank bosses, elites, and enemies with frontal attacks. Skeleton does not flank.
Familiars
Buff you, never fight
- Slot
- Shared summon slot
- Active
- 1 companion or familiar
- Level
- Summoning skill rank
- On death
- Summon it again
Pets
Follow you for company
- Slot
- Own pet slots
- Active
- 3, one per whistle type
- Level
- None
- On death
- Cannot die
- Use the whistle again to dismiss the pet.
- The pet leaves if its whistle is not in your inventory.
- Petting gives 1 - 4 faction standing.
Necromancer undead summons
These companions grow with your level, up to level 50, and veteran points. Up to 200 points, each total veteran point adds 1% of base Attack Power and Spell Power, and 0.25% of base maximum Hit Points, Armor Class, and each resistance. Compare their stats in the pages above.
Casting a different undead summon replaces your active companion. Other classes must dismiss their active companion or familiar before summoning another.