Dragon's Breath
SpellAppearance
Description
- Skill Type
- Area damage
- Effect
- spell power × (140% + 25% × (rank − 1)) fire dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
500 mana 8 yd range
1.3s cast 10s cooldown
Cast multiple fireballs around you dealing fire damage equal to 140% of your spell power to nearby enemies.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 30
- Prerequisite
- Mystic Spark Rank 1
Cost & Timing
- Mana Cost
- 500 + 50 × (rank − 1)
- Cast Time
- 1.3s
- Cooldown
- 10s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.3s cast into 1.04s.
Damage
- Damage %
- 140% + 25% × (rank − 1)
- Damage Type
- Fire
Rank Scaling
| Rank | Damage % | Mana Cost |
|---|---|---|
| 1 | 140% | 500 |
| 2 | 165% | 550 |
| 3 | 190% | 600 |
| 4 | 215% | 650 |
| 5 | 240% | 700 |
| 6 | 265% | 750 |
Mechanics
Skill Damage
This area skill fires projectiles.
Wizard
Spell Power is the value in your character window.
- Damage %
- 140% at rank 1, +25% per rank (265% at rank 6)
- Damage before defenses
- Spell Power × Damage %,
Example ,rank 6,200 Spell Power
530 damage before the target's defenses
Damage %: 140% + 25% × (6 − 1) = 265%
Damage before defenses: 200 × 265% = 530,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Monster or NPC
The caster adds its own Spell Power, which its page lists for its level.
- Damage %
- 140% at rank 1, +25% per rank (265% at rank 6)
- Damage before defenses
- Spell Power × Damage %,
Example ,the caster's 200 Spell Power,rank 0
230 damage before the target's defenses
Damage %: 140% + 25% × (0 − 1) = 115%
Damage before defenses: 200 × 115% = 230,
The target's Fire Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Fire Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.