Cone of Cold
SpellAppearance
Description
- Skill Type
- Frontal damage
- Effect
- spell power × (150% + 35% × (rank − 1)) cold dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
400 mana 4 yd range
0.2s cast 10s cooldown
Attack all targets in front of you dealing 150% cold damage.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 30
- Prerequisite
- Mystic Spark Rank 1
Cost & Timing
- Mana Cost
- 400 + 50 × (rank − 1)
- Cast Time
- 0.25s
- Cooldown
- 10s
- Range
- 4 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 0.25s cast into 0.2s.
Damage
- Damage %
- 150% + 35% × (rank − 1)
- Damage Type
- Cold
Rank Scaling
| Rank | Damage % | Mana Cost |
|---|---|---|
| 1 | 150% | 400 |
| 2 | 185% | 450 |
| 3 | 220% | 500 |
| 4 | 255% | 550 |
| 5 | 290% | 600 |
| 6 | 325% | 650 |
Mechanics
Skill Damage
Wizard
Spell Power is the value in your character window.
- Damage %
- 150% at rank 1, +35% per rank (325% at rank 6)
- Damage before defenses
- Spell Power × Damage %,
Example ,rank 6,200 Spell Power
650 damage before the target's defenses
Damage %: 150% + 35% × (6 − 1) = 325%
Damage before defenses: 200 × 325% = 650,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Cold Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Cold Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.