Cacophony
SpellAppearance
Description
- Skill Type
- Area debuff
- Effect
- Bard song, 20 × rank magic dmg/s (+75% of CHA), 20s
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
8 yd range
3.5s cast
A violent cacophony that deals 20 magic damage each second to enemies around you.
Requirements
- Tier Limit
- 1 Tier 2 skill
- Class Skill Points Already Spent
- 20
- Prerequisite
- Wayfarer's Rhythm Rank 1
- Required Weapon
- Instrument
Cost & Timing
- Cast Time
- 3.5s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 3.5s cast into 2.8s.
Buff/Debuff Effects
- Duration
- 20s
- Damage/sec
- 20 × rank
Rank Scaling
| Rank | Magic damage per second |
|---|---|
| 1 | 20 |
| 2 | 40 |
| 3 | 60 |
| 4 | 80 |
| 5 | 100 |
| 6 | 120 |
| 7 | 140 |
| 8 | 160 |
Mechanics
Song Aura
Your selected song repeats automatically, renewing its duration after each cast. Spell Casting Haste speeds up these casts. The song lasts 20s after its last cast, even when you switch songs. Lingering Melody lengthens this duration.
Active Song Limit
A Bard sustains two songs by default (the Active Songs value in your character window). Starting another song at the limit ends the song you renewed longest ago. Learning Polyphony removes the limit. See Bard Songs.
Song Scaling
Bard
- Skill Damage per second
- 20 at rank 1, +20 per rank (160 at rank 8)
- Charisma damage
- 75% of Charisma above 0,
- Damage per second
- Skill Damage per second + Charisma damage
Example ,rank 8,100 Charisma
235 damage per second before the target's defenses
Skill Damage per second: 20 + 20 × (8 − 1) = 160
Charisma damage: 100 × 75% = 75,
Damage per second: 160 + 75 = 235
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Songs scale with Charisma, not Wisdom or Intelligence.
Resist Chance
Each point of the target's Magic Resist adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.
The target's Magic Resist reduces each damage tick by 0.05% per point, up to 90%. See damage-over-time calculations.
Immune to Debuffs does not stop this debuff.