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Cacophony

Spell
Tier 2 Max Rank 8 How ranks are learned

Appearance

Cacophony icon

Description

Skill Type
Area debuff
Effect
Bard song, 20 × rank magic dmg/s (+75% of CHA), 20s

Requirements

Tier Limit
1 Tier 2 skill
Class Skill Points Already Spent
20
Prerequisite
Wayfarer's Rhythm Rank 1
Required Weapon
Instrument

Cost & Timing

Cast Time
3.5s
Range
8 yd

Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 3.5s cast into 2.8s.

Buff/Debuff Effects

Duration
20s
Damage/sec
20 × rank

Rank Scaling

RankMagic damage per second
120
240
360
480
5100
6120
7140
8160

Mechanics

Song Aura

Your selected song repeats automatically, renewing its duration after each cast. Spell Casting Haste speeds up these casts. The song lasts 20s after its last cast, even when you switch songs. Lingering Melody lengthens this duration.

Active Song Limit

A Bard sustains two songs by default (the Active Songs value in your character window). Starting another song at the limit ends the song you renewed longest ago. Learning Polyphony removes the limit. See Bard Songs.

Song Scaling

Bard

Skill Damage per second
20 at rank 1, +20 per rank (160 at rank 8)
Charisma damage
75% of Charisma above 0,
Damage per second
Skill Damage per second + Charisma damage

Example ,rank 8,100 Charisma

235 damage per second before the target's defenses

Skill Damage per second: 20 + 20 × (8 − 1) = 160

Charisma damage: 100 × 75% = 75,

Damage per second: 160 + 75 = 235

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Songs scale with Charisma, not Wisdom or Intelligence.

Resist Chance

Each point of the target's Magic Resist adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.

The target's Magic Resist reduces each damage tick by 0.05% per point, up to 90%. See damage-over-time calculations.

Immune to Debuffs does not stop this debuff.

Learned by Classes