Veil of Sanguine Doom
Spell- Skill Type
- Area Debuff
- Effect
- -1 speed, -300 def, -150 magic res, -150 poison res, -20% accuracy, -20% block, 250 dmg/s, 50% Cleanse Resist, 1m
A crimson mist weakens resistances, accuracy, speed, and drains HP over time for {BUFFTIME}.
[Magic Debuff]
- Mana Cost
- 150
- Cast Time
- 0.8s
- Cooldown
- 60s
- Range
- 12 yd
- Duration
- 60s
- Movement Speed
- -1
- Defense
- -300
- Magic Resist
- -150
- Poison Resist
- -150
- Accuracy
- -20%
- Block Chance
- -20%
- Damage/sec
- 250
Debuff Scaling
No attribute scaling (bonusAttribute = 0).
Resist Chance
clamp(
target.magicResist × 0.0005
+
clamp((target.level − caster.level) × 0.005,
−0.1, 0.1)
− caster.accuracy
,
0, 0.9)
Cleanse Resistance
This debuff carries 3 counters and is gone only when its counters reach 0. A matching cleanse removes 1 counter for certain, then makes 2 more attempts that each remove another counter with a 50% chance. While counters remain, each tick of its damage is reduced, to 90% of full at 2 counters and 80% at 1 counter.
Effective Cast Time = castTime − (castTime × spellHaste)
Block Chance
Flat additive modifier to the target's block chance. Block chance is capped at 80% before accuracy and level difference are applied. Final miss probability is capped at 90%.
Accuracy
Flat modifier subtracted from the target's block and resist chance. Higher accuracy makes attacks harder to block or resist. Capped between -50% and 100%.