Thunderstorm
SpellAppearance
Description
- Skill Type
- Area damage
- Effect
- spell power + 80 + 40 × (rank − 1) magic dmg, 66% stun (1s)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
180 mana 10 yd range
1.3s cast 15s cooldown
Cast multiple thunders around you dealing 80 points of magic damage to nearby enemies and stunning them (66% chance) for 1s.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 30
Cost & Timing
- Mana Cost
- 180 + 24 × (rank − 1)
- Cast Time
- 1.3s
- Cooldown
- 15s
- Range
- 10 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.3s cast into 1.04s.
Damage
- Skill damage
- 80 + 40 × (rank − 1)
- Damage Type
- Magic
Crowd Control
- Stun Chance
- 66%
- Stun Duration
- 1s
Rank Scaling
| Rank | Skill damage | Mana Cost |
|---|---|---|
| 1 | 80 | 180 |
| 2 | 120 | 204 |
| 3 | 160 | 228 |
| 4 | 200 | 252 |
| 5 | 240 | 276 |
| 6 | 280 | 300 |
Mechanics
Skill Damage
This area skill fires projectiles.
Druid
Spell Power is the value in your character window.
- Skill damage
- 80 at rank 1, +40 per rank (280 at rank 6)
- Damage before defenses
- Spell Power + Skill damage
Example ,rank 6,200 Spell Power
480 damage before the target's defenses
Skill damage: 80 + 40 × (6 − 1) = 280
Damage before defenses: 200 + 280 = 480
The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.
Stun
A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.