Sword Strike
Weapon StrikeAppearance
Description
- Skill Type
- Single-target damage
- Effect
- attack power + 10 × rank physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Base Skill
A crushing strike that deals 10 physical damage to your target using your equipped weapon.
Cost & Timing
- Cast Time
- 0.5s
- Cooldown
- 1s
- Range
- 1 yd
Haste shortens this skill's cooldown for mercenaries.
Damage
- Skill damage
- 10 × rank
- Damage Type
- Physical
Rank Scaling
| Rank | Skill damage |
|---|---|
| 1 | 10 |
| 2 | 20 |
| 3 | 30 |
| 4 | 40 |
| 5 | 50 |
| 6 | 60 |
| 7 | 70 |
| 8 | 80 |
| 9 | 90 |
| 10 | 100 |
| 11 | 110 |
| 12 | 120 |
| 13 | 130 |
| 14 | 140 |
| 15 | 150 |
| 16 | 160 |
| 17 | 170 |
| 18 | 180 |
| 19 | 190 |
| 20 | 200 |
| 21 | 210 |
| 22 | 220 |
| 23 | 230 |
| 24 | 240 |
| 25 | 250 |
| 26 | 260 |
| 27 | 270 |
| 28 | 280 |
| 29 | 290 |
| 30 | 300 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Skill Damage
Warrior mercenary
Attack Power is the value in the mercenary's equipment window.
Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.
- Skill damage
- 10 at rank 1, +10 per rank (300 at rank 30)
- Damage before defenses
- Attack Power + Skill damage
Example ,rank 12,the mercenary's 200 Attack Power
320 damage before the target's defenses
Skill damage: 10 + 10 × (12 − 1) = 120
Damage before defenses: 200 + 120 = 320
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.