Sun Burst
SpellAppearance
Description
- Skill Type
- Area damage
- Effect
- spell power + 100 + 75 × (rank − 1) magic dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
200 mana 4 yd range
1.1s cast 15s cooldown
Deal 100 magic damage to all nearby enemies.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 30
- Prerequisite
- Resurrection Rank 1
Cost & Timing
- Mana Cost
- 200 + 50 × (rank − 1)
- Cast Time
- 1.1s
- Cooldown
- 15s
- Range
- 4 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.1s cast into 0.88s.
Damage
- Skill damage
- 100 + 75 × (rank − 1)
- Damage Type
- Magic
Rank Scaling
| Rank | Skill damage | Mana Cost |
|---|---|---|
| 1 | 100 | 200 |
| 2 | 175 | 250 |
| 3 | 250 | 300 |
| 4 | 325 | 350 |
| 5 | 400 | 400 |
| 6 | 475 | 450 |
Mechanics
Skill Damage
Cleric
Spell Power is the value in your character window.
- Skill damage
- 100 at rank 1, +75 per rank (475 at rank 6)
- Damage before defenses
- Spell Power + Skill damage
Example ,rank 6,200 Spell Power
675 damage before the target's defenses
Skill damage: 100 + 75 × (6 − 1) = 475
Damage before defenses: 200 + 475 = 675
The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.