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Steelrend

Appearance

Steelrend icon

Description

Skill Type
Single-target debuff
Effect
−2% − 0.25% × (rank − 1) block, 1m

Cost & Timing

Rage Cost
10 × rank
Cast Time
0.5s
Cooldown
60s
Range
1.5 yd

Buff/Debuff Effects

Does not stack with Guard Break. The newest one replaces the others. How effects stack

Duration
1m
Block Chance
−2% − 0.25% × (rank − 1)

Rank Scaling

RankRage CostBlock Chance
110−2%
220−2.25%
330−2.5%
440−2.75%
550−3%
660−3.25%
770−3.5%
880−3.75%
990−4%
10100−4.25%
11110−4.5%
12120−4.75%
13130−5%
14140−5.25%
15150−5.5%
16160−5.75%
17170−6%
18180−6.25%
19190−6.5%
20200−6.75%
21210−7%
22220−7.25%
23230−7.5%
24240−7.75%
25250−8%
26260−8.25%
27270−8.5%
28280−8.75%
29290−9%
30300−9.25%

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Resist Chance

Each point of the target's Armor Class adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.

This debuff has no effect on monsters whose pages list Immune to Debuffs.

Block Chance

Subtracts 9.25% from the affected character's Block Chance at rank 30. Total Block Chance cannot fall below 0%. It applies only to physical hits. See resistance and avoidance for how level difference and Accuracy change the final chance.

Used by Pets