Smite
Spell Weapon StrikeAppearance
Description
- Skill Type
- Single-target projectile
- Effect
- spell power + 12 × rank magic dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
8 mana 8 yd range
1.2s cast
Smite your enemy for 12 magic damage.
Requirements
- Tier Limit
- 2 Tier 1 skills
- Class Skill Points Already Spent
- 10
Cost & Timing
- Mana Cost
- 8 × rank
- Cast Time
- 1.2s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.2s cast into 0.96s.
Damage
- Skill damage
- 12 × rank
- Damage Type
- Magic
Rank Scaling
| Rank | Skill damage | Mana Cost |
|---|---|---|
| 1 | 12 | 8 |
| 2 | 24 | 16 |
| 3 | 36 | 24 |
| 4 | 48 | 32 |
| 5 | 60 | 40 |
Mechanics
Skill Damage
Cleric
Spell Power is the value in your character window.
- Skill damage
- 12 at rank 1, +12 per rank (60 at rank 5)
- Damage before defenses
- Spell Power + Skill damage
Example ,rank 5,200 Spell Power
260 damage before the target's defenses
Skill damage: 12 + 12 × (5 − 1) = 60
Damage before defenses: 200 + 60 = 260
The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.